Basically, since everyone on Blu was spread out and had so many routes, there was no effective push being made into Red's base. Therefore, I removed the entire left flank, so that way, people should funnel through the middle and right side into an effective push. Also a new route that exposes Red should help with dealing with engies. I also put nobuild on the ramps and the cp. Generally speaking, sentries are far less OP now.
*Changelog*
- Increased B cap zone to fit entire length of corridor.
- Moved entire Red spawn to be under the point, requires a loop around;
- (Effectively nerfing engineers; they were too op)
- Also put nobuild on the capture area (sorry, I'm no fun).
- Removed Red's entire right area (players should funnel for an effective push into B now)
- Expanded one-way door in the flank route.
- Added a new one-way door that leads to above Red's Spawn.
- Adjusted health/ammo.