td_longest_yard a1
the best map from Quake Live ported to Team Fortress 2
Longest Yard is a deathmatch map. I wanted to make it FFA, but TF2's friendly fire system is broken so it is team deathmatch. Deal with it. It is made using dev textures, I quite like how it looks that way - the gray tiles fit the space vibe pretty well (although I should have used some more variants)
The map is located somewhere in space and features multiple jump pads, teleporters and two power-ups:
At the moment the lighting doesn't look very good, because I'm still learning the Hammer Editor and wanted to focus more on the gameplay aspects of the map.
The map is located somewhere in space and features multiple jump pads, teleporters and two power-ups:
- critical hits for 10 seconds - are located on the platform high in the sky, recharge every 60 seconds
- overheal - located under the platform high in the sky, recharge every 30 seconds
At the moment the lighting doesn't look very good, because I'm still learning the Hammer Editor and wanted to focus more on the gameplay aspects of the map.