Point A
-Added a one-way door on the skybridge connecting the lounge and the garage.
-Added a one-way door leading to the street in front of the garage.
-Added a one-way door in the backside corridor of the lounge.
-Adjusted some sightline blockers near the lounge.
-Changed the design of the lounge first floor to be more BLU friendly.
-Removed the props in the dropdown on the left building.

Point B
-Added an additional corridor that lead from the garage to the backside ground level.
-Closed the left window in the frontside garage upper area and opened up the right one instead.
-Reduced the height of the door frame that leading to the cap point from red spawn.

Point C
-Added an additional flank route in the west building near the point.

Point D
-Added a ventilation shortcut leading into the tavern from the outside.
-Changed the open window placement near red spawn.
-Fixed a texture error on the outside walls.
Point A
-Changed the left building to have more space out area.
-Changed the disposition of the rooms in the bistro building.

Point B
-Added a shortcut for RED to the upper area during setup time.
-Added a passage to the upperfloor from the back area.
-Added a ledge in the garage to access the back area.
-Added a window in the upper area near the stairs leading to the back from the inside.
-Removed the back flank corridor.

Point C
-Changed the disposition of the shop to be larger.
-Removed the blocked door in the upper area near the point.
-Removed the back flank from the building in front of the shop.

Point D
-Added a vent shortcut from blue spawn to the corridor near the tracks.
-Added an extra room in the basement for a possible engineer base.
-Added a new door connecting to the left building.
-Blocked the big door frame and changed the disposition of the left building.
-Changed the disposition of the first track room to be more friendly toward BLU.
-Changed the container in the tavern for a pillar instead.
-Changed the disposition of the upper flank from the left building.
-Changed the upper right flank to include a ramp instead of a dropdown.
-Fixed the damage clipping around the grate walls. (thanks to toss and mag)
-Re-added the flank that connect the shop to the right side flank room.
-Redesigned the upper area of red team in general.
Point A
  • Added a dropdown to the left building near the garage.
  • Opened up a door in between the hallways on the east building.
  • Replaced the building in front the cap point by a platform.
  • Redesigned the interior of the restaurant building.
Point B
  • Changed the 1st blue forward spawn location to be closer to the point.
  • Redesigned the majority of the garage for more RED engineer placements.
  • Extended the back area of the garage room.
Point C
  • Added a side door to the shop to access the tracks.
  • Rearranged the interior of the shop to be more accessible.
Point D
  • Added two additional dropdowns near the cap point.
  • Small changes around the west flank to help the blue side.
Other Changes
  • Removed the clipping on top of the sky bridges to move more freely.
Point A
  • Changed the west building slighting with a wall between the stairs and the main door.
Point B
  • Added a flank under the platform in the garage.
  • Re-added the one way door in the bottom area to help blue team.
Point C
  • Removed the side door passage from the blue spawn.
Point D
  • Added a decal for the upper one-way door.
  • Changed the layout of the west flank.
  • Revamved the interior around the cart track area.
Other Changes
  • Changed the health/ammo redistribution across the map.
Point B
  • Added a block sign near red spawn to reduce confusion.
  • Added a rollback to the ramp in the garage.
  • Added two additional routes to the garage.
Point C
  • Added a rollback to the street ramp.
  • Added a side door to the shop.
  • Changed the one-way drop down area with stairs.
  • Moved the C cap point up the track.
  • Replaced the east room into a defending platform.
  • Removed the blocked doors in the shop.
Point D
  • Added an addition door to red spawn going into the hallway.
  • Moved the RED bunker's window down a little.
  • Resized the final cap kill trigger to not touch the upper bunker.
Other Changes
  • Fixed some clipping & textures
Point A
  • Redesigned the west building to be less clunky.
  • Removed the building near blue spawn.
  • Removed the upper one-way door from the lounge to the garage.
  • Reopened the back flank leading to B from the lounge.
  • Reopened one side of the first skybridge.
Point B
  • Added new windows within the garage area.
  • Changed the layout of the back flank slightly.
  • Changed the stairs layout near the one-way door in the garage.
Point C
  • Added a defensive hill for red team to build.
  • Changed the layout of the buildings near blue spawn.
Point D
  • Added a small door on the east side of the main entrance.
  • Added an east side flank.
  • Added a height advantage entry into main from the west side.
  • Added a sniper bunker in front of main.
  • Added a sniper bunker within the tavern.
  • Extended the east side for blue engineer to build.
  • Resized the main door to be slightly larger.
Other Changes
  • Added a new stone texture from the london pack.
  • Changed the main soundscapes to Soho_Indoor and Soho_Square.
  • Overhaul of the detailling in some area.
Point A
  • Added new textures for blue spawn.

Point B
  • Fixed a bug related to blocked doors for red spawn.

Point C
  • Nothing

Point D
  • Added a missing patch for the basement health pack.
  • Changed small details in the right side flank.

Other Changes
  • Reduced the amount of one-way doors across the map.
  • Removed collisions on handrails.
Point A
  • Added an additional locker in blue spawn.
  • Added some direction toward the next point.
  • Added windows for the blue spawn.
  • Blocked off one side of the room next to the cap.
  • Changed a couple props placement.
  • Fixed some texture bugs.
  • Removed the east flank next to the tunnel.

Point B
  • Added an one-way door in the back flank.
  • Blocked off the back route leading to the lounge building.

Point C
  • Added extra props to fill the empty space.
  • Removed the one-way door near red spawn.

Point D
  • Redesigned some area to be more blue engineer-friendly.

Other Changes
  • Adjusted health pack and metal distribution across the map
Point A
  • Rearranged some textures inside the buildings

Point B
  • Added an additional south entrance.
  • Added one-way doors to help the blue team.
  • Reduced the ammo pickup amount.
  • Reworked the layout of north flank.

Point C
  • Rearranged the blue spawn area to be less clustered.

Point D
  • Added an additional route to the basement near the payload tracks.
  • Removed the block doors surrounding the basement area.

Other Changes
  • Added menu photos for the map loading screen.
  • Fixed the minimum light level on block doors.
  • Fixed some bugged textures.
  • Reduced the amount of edicts.
  • Reduced the overall skybox height.
  • Reverted the custom payload skin to the default one.