Sweetwater Redux b2

Capture the other team's chocolate bars.

  1. Beta 2

    Micnax
    Beta 2 Changelog:
    - Custom decals for building detailing
    - Adjusted waterfall height slightly
    - Added railings and fences in a number of places
    - Consideration for slight layout change in regard to spawn rooms

    Images

    1. 20170922154201_1.jpg
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    5. 20170922154244_1.jpg
    6. 20170922154253_1.jpg
  2. Beta 1

    Micnax
    Moving on up, it's Beta 1!

    Beta 1 Changelog:

    - First artpass
    - Minor adjustment to the intel desk position
    - Changed the bridge design a little
    - Clipping pass
    - Added glass to the sky window of the entrance room to the bases

    Images

    1. 20170324131740_1.jpg
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    5. 20170324131833_1.jpg
    6. 20170324131653_1.jpg
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  3. Alpha 10

    Micnax
    Alpha 10 Changelog:
    - Minor adjustments of the interiors
    -- Added some more shipping crates
    -- Moved intel room a little further back from the centre of the map
    - Fixed some clipping areas
    - Minor texturing to the bridge
    - Added a soundscape
    - 2 easter eggs added

    May start detailing in the next version if the tests come back happy with the layout.

    Images

    1. 20170305011327_1.jpg
    2. 20170305011433_1.jpg
  4. Alpha 9

    Micnax
    Alpha 9 Changelog:
    - More adjustments of the interiors
    - Removed some overpowered sentry spots
    - Adjusted ammo and health placements
    - Made the bridge a little fancier
    - Expanded the shipping yard a little
    - Raised the pipes in the shipping yard

    Images

    1. 20170302192557_1.jpg
    2. 20170302192616_1.jpg
    3. 20170302192627_1.jpg
    4. 20170302192641_1.jpg
  5. Alpha 8 - Rebuild

    Micnax
    Alpha 8 Changelog:
    - Complete rebuild of the map to make it smaller and optimise a lot of ideas from the original design
    - Includes more detail to help figure out where you are in the map
    - JimiJam posters added

    20170223014701_1.jpg 20170223014733_1.jpg 20170223014803_1.jpg 20170223014830_1.jpg
  6. Alpha 7 Version 2

    Micnax
    Alpha 7 Version 2 Changelog:
    - Fixed respawn times by using SetRespawnWaveTime instead of AddRespawnWaveTime :psyduck:
  7. Alpha 7

    Micnax
    Alpha 7 Changelog:
    - More adjustments of the interiors
    - More health/ammo kits
    - Opened back up the shipping area after feedback
    - Better doors on the base frontages
    - Glass removed from windows to give better advantages to sticky/rocket jumpers

    Images

    1. 20170216144054_1.jpg
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    3. 20170216144111_1.jpg
    4. 20170216144119_1.jpg
  8. Alpha 6

    Micnax
    Alpha 5 Changelog:
    - Complete redesign of the interior of the bases again, smaller and more compact
    - More health/ammo kits
    - Blocked off the shipping area, made it detail instead
    - Sewer entrances moved back to original positions
    - I didn't move the bridge this time
  9. Alpha 5

    Micnax
    Alpha 5 Changelog:
    - Redesign of the base fronts and the back area of the canyon, making the gap between bases shorter
    - Moved bridge position slightly (again)
  10. Alpha 4

    Micnax
    Alpha 4 Changelog:
    - Did a much bigger redesign of the back areas to make the intel room bigger and more accessible to players
    - Moved spawn rooms to a better location with multiple exits
    - Removed vents
    - More changes to the gorge, including the location of the sewer openings
    - Moved bridge position slightly
    - Made the shed coming out of team bases have doors on both sides
    - Blocked a few sightlines
    - Changed skybox lighting and sky
    - Displacements!

    Screenshots:...