Beta 2 Changelog:
- Custom decals for building detailing
- Adjusted waterfall height slightly
- Added railings and fences in a number of places
- Consideration for slight layout change in regard to spawn rooms

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Moving on up, it's Beta 1!

Beta 1 Changelog:

- First artpass
- Minor adjustment to the intel desk position
- Changed the bridge design a little
- Clipping pass
- Added glass to the sky window of the entrance room to the bases

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Alpha 10 Changelog:
- Minor adjustments of the interiors
-- Added some more shipping crates
-- Moved intel room a little further back from the centre of the map
- Fixed some clipping areas
- Minor texturing to the bridge
- Added a soundscape
- 2 easter eggs added

May start detailing in the next version if the tests come back happy with the layout.

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Alpha 9 Changelog:
- More adjustments of the interiors
- Removed some overpowered sentry spots
- Adjusted ammo and health placements
- Made the bridge a little fancier
- Expanded the shipping yard a little
- Raised the pipes in the shipping yard

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Alpha 8 Changelog:
- Complete rebuild of the map to make it smaller and optimise a lot of ideas from the original design
- Includes more detail to help figure out where you are in the map
- JimiJam posters added

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Alpha 7 Version 2 Changelog:
- Fixed respawn times by using SetRespawnWaveTime instead of AddRespawnWaveTime :psyduck:
Alpha 7 Changelog:
- More adjustments of the interiors
- More health/ammo kits
- Opened back up the shipping area after feedback
- Better doors on the base frontages
- Glass removed from windows to give better advantages to sticky/rocket jumpers

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Alpha 5 Changelog:
- Complete redesign of the interior of the bases again, smaller and more compact
- More health/ammo kits
- Blocked off the shipping area, made it detail instead
- Sewer entrances moved back to original positions
- I didn't move the bridge this time
Alpha 5 Changelog:
- Redesign of the base fronts and the back area of the canyon, making the gap between bases shorter
- Moved bridge position slightly (again)
Alpha 4 Changelog:
- Did a much bigger redesign of the back areas to make the intel room bigger and more accessible to players
- Moved spawn rooms to a better location with multiple exits
- Removed vents
- More changes to the gorge, including the location of the sewer openings
- Moved bridge position slightly
- Made the shed coming out of team bases have doors on both sides
- Blocked a few sightlines
- Changed skybox lighting and sky
- Displacements!

Screenshots:
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