Sweetheart's first update!
These are the changes based on feedback of the first playtest
Heightened this fence here to prevent a ridiculous sniper sightline
Removed the cave exit that leads to the point, A should be easier to defend now
Replaced the vent route at last with a small transition room, it's still a dropdown though
Added this fence that I will likely remove later
Lowered everything after the garage, last should be easier to attack now
Removed the stills from well entirely, now there's this more open side route with health/ammo that flip-flops between supporting attackers and defenders
Added a nobuild to the ramp coming from blu's forward spawn to prevent getting caught up by teleporters
Added this door to the garage area that opens when A is captured
Slight tweaks to last
Added signage to make objectives clearer
Changed the rock prop right behind A so the area's less tight
Increased the size of packs all around the map, now it should be easier to stay in the fight
Other changes include____________________________
• Adjusted clipping to prevent perch-points and getting caught up on doorways
• Added some small health/ammo packs to add a little bit more support
• Hopefully packed the map successfully