Sweetheart - <3 A syrup farm that takes place in Iowa of all places The main goal of the map is open areas with reasonable sightlines, there are also plenty of smaller areas for the close-range classes to use to their advantage. Alpha 1 screenshots Feedback is appreciated, stay frosty!
Sweetheart's first update! These are the changes based on feedback of the first playtest Heightened this fence here to prevent a ridiculous sniper sightline Removed the cave exit that leads to the point, A should be easier to defend now Replaced the vent route at last with a small transition room, it's still a dropdown though Added this fence that I will likely remove later Lowered everything after the garage, last should be easier to attack now Removed the stills from well entirely, now there's this more open side route with health/ammo that flip-flops between supporting attackers and defenders Added a nobuild to the ramp coming from blu's forward spawn to prevent getting caught up by teleporters Added this door to the garage area that opens when A is captured Slight tweaks to last Added signage to make objectives clearer Changed the rock prop right behind A so the area's less tight Increased the size of packs all around the map, now it should be easier to stay in the fight Other changes include____________________________ • Adjusted clipping to prevent perch-points and getting caught up on doorways • Added some small health/ammo packs to add a little bit more support • Hopefully packed the map successfully Read the rest of this update entry...
Oh hey right this exists Completely redesigned last Removed the fence at first Other changes include______________________________________ - Adjusted packs & clipping -deerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeer Video Changelog Read the rest of this update entry...
It's bucket time y'all Changed last quite a bit... again Lowered the point, added some more hopefully viable sentry spots Moved the "dropdown", added a ramp that allows you to retreat or push back in, now you don't have to fully commit to a route, and aren't penalized for taking it "vent" route Added an entirely new building to A to aid in defending, inside the building is a full ammopack, the full ammo in the closest building has bee More of this Extended this sliding door to rest over the dump truck's hood, now there's no longer a really cheeky sightline into first from there Another look at first New custom model made by yours truly, expect more custom assets in this map in the future Other changes include____________________________ - Clipped arguably too much - Adjusted health & ammo packs - Added cubemaps - The cubby's dead... sorry - Finally fixed thdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeer Read the rest of this update entry...