It's bucket time y'all

Changed last quite a bit... again
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Lowered the point, added some more hopefully viable sentry spots
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Moved the "dropdown", added a ramp that allows you to retreat or push back in, now you don't have to fully commit to a route, and aren't penalized for taking it
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"vent" route
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Added an entirely new building to A to aid in defending, inside the building is a full ammopack, the full ammo in the closest building has bee
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More of this
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Extended this sliding door to rest over the dump truck's hood, now there's no longer a really cheeky sightline into first from there
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Another look at first
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New custom model made by yours truly, expect more custom assets in this map in the future
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Other changes include____________________________

- Clipped arguably too much
- Adjusted health & ammo packs
- Added cubemaps
- The cubby's dead... sorry
- Finally fixed thdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeer
Oh hey right this exists

Completely redesigned last
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Removed the fence at first
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Other changes include______________________________________
- Adjusted packs & clipping
-deerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeerdeer

Video Changelog
Sweetheart's first update!

These are the changes based on feedback of the first playtest

Heightened this fence here to prevent a ridiculous sniper sightline
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Removed the cave exit that leads to the point, A should be easier to defend now
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Replaced the vent route at last with a small transition room, it's still a dropdown though
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Added this fence that I will likely remove later
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Lowered everything after the garage, last should be easier to attack now
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Removed the stills from well entirely, now there's this more open side route with health/ammo that flip-flops between supporting attackers and defenders
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Added a nobuild to the ramp coming from blu's forward spawn to prevent getting caught up by teleporters
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Added this door to the garage area that opens when A is captured
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Slight tweaks to last
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Added signage to make objectives clearer
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Changed the rock prop right behind A so the area's less tight
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Increased the size of packs all around the map, now it should be easier to stay in the fight
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Other changes include____________________________
• Adjusted clipping to prevent perch-points and getting caught up on doorways
• Added some small health/ammo packs to add a little bit more support
• Hopefully packed the map successfully