BLU SPAWN:
- Added a small health kit next to the rock in BLU courtyard.
- Shifted some geometry.
POINT A:
- Added a small health pack to the room next to RED's balcony. This nerfs the flank pyro
POINT B:
- Decreased the setup alarm volume from 4 to 2.75.
- Added a window to the route under BLU's highground.
- Added temporary barriers to show players what is a BLU forward spawn.
- Decreased the height of RED's left highground.
- When B is capped, the window looking into B turns into a one-way to help attackers push out of B if they are being camped.
POINT C:
- Opened the well door.
- Added a medium health kit on the bottom of BLU's right staircase leading to the Data Link room.
- Removed the two mini health packs on either side of the C main entrance.
- Removed the mini ammo pack at the top of the C main ramp.
- Added a mini health pack to the center of the C main ramp.
- Extended the Data Link room to provide attackers more cover.
- Moved the medium health and ammo packs in the Data Link room.
- Changed the layout and height red barriers outside of the Data Link room to provide more cover to attackers.
- Moved the small health pack on RED's middle highground down into the small trench next to small ammo pack.
- Added a small health pack in the lower maintenance tunnel.
- Added an additional entrance to C below RED's right highground. This room has a medium health and ammo pack and reminds me of what I sacrificed to make this last. I will forever miss you coolant room.
- Removed the small ramp onto the right platform next to the spool.
- The spool is now a crate.
- Shifted the location of the computers on RED's right highground.
- Removed one of RED's left spawn exits.
- Redesigned RED's remaining left spawn exit.
GENERAL:
- Increased flag return timer from 15 to 20.
- Increased overtime flag return timer from 4 to 6.
- Fixed clipping issues.
- Added missing patches and overlays.