Stratus (King of the Flag)

Stratus (King of the Flag) a4c

Fixed a silly little logic misstep with the clocks starting and stopping being desynced
Adjusted the time the flag is untouchable after a capture.
Tweaked the time the flag stays dropped on the ground, from 30 seconds to 15 seconds.
If the flag is touched and instantly dropped before it leaves the capture zone, it returns instantly to stop diving the flag to stall.
Fixed some seams around the map and other rendering issues.
Changed the wooden ramps at mid to be rock, and made them easier to traverse.
Increased the height of the buildings separating mid and last to block sight between last and the top of the radar dish.
Moved spawn points forward in the respawn room.
Added another resupply to the respawn room.
(Hopefully) fixed players being highlighted through walls even after capturing the flag.
Reduced the map's size quite a bit, chopping off an entire route and reducing the total length by 1920hu.

Greatly shrunk the map.
Cliff route has been removed.
Increased the vertical difference between the upper and lower halves of mid.
Added a shack around the flag spawn.
Lobbies have been completely remade, and along with that most of the entrances to mid and to last have as well.
Changed the flag return timer from 10 seconds to 30.
Increased Defender respawn time from 8 seconds to 10.
Decreased Attacker respawn time from 4 seconds to 3.
Early optimization pass.
The quickly made first few versions had quite a few issues, but also accomplished their purpose of being very informative on design, and I have now totally remade the layout from scratch (Kept the spawn rooms purely for a keepsake).
Chopped out mid and stitched together the elbow macaroni building into a new mid.
New route from spawn directly to mid, a pair of windows you hop out of.
Some more healthkits.
Removed the opening/closing doors.
Tweaked respawn timers; 8 seconds to begin with, drops to 4 when the enemy team has the flag.
Allowed the intel to be brought through the ramp room/shortcut to mid in front of spawns now.