Stratus (King of the Flag)

CTF Stratus (King of the Flag) a4c

Aulli

L4: Comfortable Member
Jul 28, 2012
188
204
Aulli submitted a new resource:

Stratus (King of the Flag) - King of the Flag map set in high cloudtop plateaus.

I had an idea for this implementation of king of the flag one day while my power was out.

Set in high cloudtop plateaus and buildings built on and around them, with high risk lower routes and an open design in the style of Upward or Offblast.

Forward spawn exits open while the enemy team's holding the flag (To give a faster rollout to attack) and when your flag is picked up (To let you attempt to intercept the flag carrier).


Thank you to Leezo for doing the gamemode logic.

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Aulli

L4: Comfortable Member
Jul 28, 2012
188
204
Aulli updated Stratus (King of the Flag) with a new update entry:

Alpha 2

Chopped out mid and stitched together the elbow macaroni building into a new mid.
New route from spawn directly to mid, a pair of windows you hop out of.
Some more healthkits.
Removed the opening/closing doors.
Tweaked respawn timers; 8 seconds to begin with, drops to 4 when the enemy team has the flag.
Allowed the intel to be brought through the ramp room/shortcut to mid in front of spawns now.

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Aulli

L4: Comfortable Member
Jul 28, 2012
188
204
Aulli updated Stratus (King of the Flag) with a new update entry:

The Shrinkening

Reduced the map's size quite a bit, chopping off an entire route and reducing the total length by 1920hu.

Greatly shrunk the map.
Cliff route has been removed.
Increased the vertical difference between the upper and lower halves of mid.
Added a shack around the flag spawn.
Lobbies have been completely remade, and along with that most of the entrances to mid and to last have as well.
Changed the flag return timer from 10 seconds to 30.
Increased Defender respawn time from 8 seconds to 10...

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Aulli

L4: Comfortable Member
Jul 28, 2012
188
204
Aulli updated Stratus (King of the Flag) with a new update entry:

Small fixes + Logic tweaks

Adjusted the time the flag is untouchable after a capture.
Tweaked the time the flag stays dropped on the ground, from 30 seconds to 15 seconds.
If the flag is touched and instantly dropped before it leaves the capture zone, it returns instantly to stop diving the flag to stall.
Fixed some seams around the map and other rendering issues.
Changed the wooden ramps at mid to be rock, and made them easier to traverse.
Increased the height of the buildings separating mid and last to block sight...

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