Changes from b2 - b5
- Renovated the storage area near C capture point, little simplified and more fluent
- Added pathway from B point area to upper area leading to RED first spawn area
- Fixed thunder and lightning strikes happening too late when cart is already near C point
- Fixed RED last spawn lower door having its doors open by default
- Fixed some props fade errors (fading too soon)
- Increased respawn time of RED team slightly when point B is captured
- Simplified tracks between B and C area, now they dont confuse players
- Started lighting adjustments for the map
- Changed track near last BLU spawn to prevent people getting stuck on the low ceiling while riding the cart
- Modified bridge after D point to prevent people getting stuck on bridge, while riding the cart
- Modified BLU last spawn area falldown so players dont take damage from the drop
- Adjusted draw distance from D point towards C, improving framerate on that area
- Added some detailing indoors near the RED first base area
- Added markings with overlays on places indoors where ammo and health spawns/respawns
- Added menu photos for loading screen
- Removed big health kit from middle of the map
- Improved clipping on the map, no more bumping to odd spots that easily
- Made railings non solid outside last BLU base
- Made some props non-solid to prevent players standing on them up high
- Made some props outside of the playable area non solid
- Fixed texture error in RED 1st base
- Fixed people possibly getting stuck in one way door at RED last area
- Fixed a crack in the ground near final pit
- Fixed few texture errors
- Fixed few props still having too low directx level to display them ingame for everyone
- Fixed nearly all console errors occuring from models missing vphysics. Some still escaped me.
- Added more blue shade to two BLU forward bases