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PL Stranded RC3

Destroy the rocket before it destroys you!

  1. ics

    aa ics http://ics-base.net

    Messages:
    813
    Positive Ratings:
    513
    Stranded - Destroy the rocket before it destroys you!

    Map on steam workshop! Click!

    RED base was stranded, but re-activated on top of the mountain. Push the payload cart and destroy their rocket silo before they launch the rocket!

    Stranded is a payload map, a result of nearly 8 months of hard work. The work continues and map fine tuning has just started. Please take a look and report any bugs you find. Thanks!

    Map by ICS, www.ics-base.net
     
    • Like Like x 3
    Last edited: Aug 27, 2018
  2. XEnderFaceX

    aa XEnderFaceX

    Messages:
    231
    Positive Ratings:
    66
    Stranded but theres no beach :D
     
  3. ics

    aa ics http://ics-base.net

    Messages:
    813
    Positive Ratings:
    513
    - Fixed respawn closet being partly inside wall at blu base
    - Fixed few props being non-solid
    - Fixed few props not being visible at all DirectX levels
    - Fixed players not teleporting from RED 1st base to next one if point was capped after they spawned
    - Fixed RED last base lower door while being open blocking players running through from the upper door
    - Fixed first control point blocking players going up from downside of it
    - Fixed D capture point icon being tad sideways, is now straight
    - Fixed ground area between CP2 B and CP3 C blocking players where tracks cross paths
    - Removed leftover mine cart and its path track system
    - Removed blowing weather effects from last area
    - Removed one way door near D control point
    - Reduced blueness on blu base
    - Added some extra drainage near C capture point

    Read the rest of this update entry...
     
  4. ics

    aa ics http://ics-base.net

    Messages:
    813
    Positive Ratings:
    513
    Changes from b2 - b5

    - Renovated the storage area near C capture point, little simplified and more fluent
    - Added pathway from B point area to upper area leading to RED first spawn area
    - Fixed thunder and lightning strikes happening too late when cart is already near C point
    - Fixed RED last spawn lower door having its doors open by default
    - Fixed some props fade errors (fading too soon)
    - Increased respawn time of RED team slightly when point B is captured
    - Simplified tracks between B and C area, now they dont confuse players
    - Started lighting adjustments for the map
    - Changed track near last BLU spawn to prevent people getting stuck on the low ceiling while riding the cart
    - Modified bridge after D point to prevent people getting stuck on bridge, while riding the cart
    - Modified BLU last spawn area falldown so players dont take damage from the drop
    - Adjusted draw distance from D point towards C, improving framerate on that area
    - Added some detailing indoors near the RED first base area
    - Added markings with overlays on places indoors where ammo and health spawns/respawns
    - Added menu photos for loading screen
    - Removed big health kit from middle of the map
    - Improved clipping on the map, no more bumping to odd spots that easily
    - Made railings non solid outside last BLU base
    - Made some props non-solid to prevent players standing on them up high
    - Made some props outside of the playable area non solid
    - Fixed texture error in RED 1st base
    - Fixed people possibly getting stuck in one way door at RED last area
    - Fixed a crack in the ground near final pit
    - Fixed few texture errors
    - Fixed few props still having too low directx level to display them ingame for everyone
    - Fixed nearly all console errors occuring from models missing vphysics. Some still escaped me.
    - Added more blue shade to two BLU forward bases

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  5. ics

    aa ics http://ics-base.net

    Messages:
    813
    Positive Ratings:
    513
    Changes to rc1:

    - Added missing bot navigation
    - Improved bot navigation mesh so they move better and know where to go
    - Added some extra cables to the air from building to another
    - Added closed door area near blu last spawn area
    - Closed one route for the same reason above
    - Optimized model draw distances
    - Fixed displacement texture errors in the mine area
    - Fixed few displacement cracks outside of the map
    - Fixed hovering arrow sign
    - Fixed a spot high up at the rooftop near C where players could stand
    - Fixed possible exploit spot
    - Fixed all remaining console errors
    - Lowered explosion sound when cart falls down the pit

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  6. Boonie

    Boonie L1: Registered

    Messages:
    5
    Positive Ratings:
    3
    Hi, I run this map on a server! Every map I add to the server I go over beforehand and find and fix all exploits. Found two for this map.

    Annoying when people sit up here, can't do anything about it.
    [​IMG]

    [​IMG]


    Can sentryjump up here and build up ontop of the clip and negate that entire area, or drop down behind the clip and build a trap.
    [​IMG]

    [​IMG]
     
  7. ics

    aa ics http://ics-base.net

    Messages:
    813
    Positive Ratings:
    513
    Thanks for these, i have fixed them in my version and ill get RC2 out tomorrow at latest.
     
  8. ics

    aa ics http://ics-base.net

    Messages:
    813
    Positive Ratings:
    513
    - Fixed 2 exploits:
    -- Demoman being able to be high between CP1 & CP2
    -- Engineer able to build above 1st RED spawn
    - Added pathway for spies to reach front of last BLU forward spawn area
    - Fixed RED sometimes getting stuck at their 1st spawn when CP2 is capped
    - Fixed gate near CP3 not closing and becoming one way when point is capped
    - Several miscellaneous fixes and improvements

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    • Like Like x 2
  9. Yrr

    aa Yrr An Actual Deer

    Messages:
    1,195
    Positive Ratings:
    2,411
    [​IMG]
     
    • Funny Funny x 4
  10. ics

    aa ics http://ics-base.net

    Messages:
    813
    Positive Ratings:
    513
    - Fixed another exploit of being able to build above RED base near middle between CP2 and CP3.
    - Fixed exploit of being able to build inside the room next to BLU starting base, from under the door.

    Thanks to A Bucket for reporting these!

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