Full changelog:
1) Tweaked ammo and health pickups placement/size:
- Changed the small ammo pack next to the point to full.
- Changed the full ammo pack in the mid computer room (above the point) to medium.
- Added medium health and ammo to the 1st floor of the central building on either side.
- Added overlays beneath all pickups to signal the pickup respawn point.
2) The pointless dead end is now properly signaled and fenced off.
3) Improved general clipping.
4) The "noisy ramps" that lead to the mid computer room have been silenced.
5) New textures :
- Textured both spawn rooms (not defenitive)
- Textured the exterior of the mid computer room (also added some props on its roof)
Hopefully i didin't forget anything!
EDIT
I forgot something...
6) Changed the capture zone trigger from 288hU x 288hU to 384hU x 448Hu
(The same size as Viaduct)
About future playetests:
Until i can get the map accepted in a gameday with a proper schedule, i'm limited to impromptu tests, so i'm sorry but i can't give you any accurate info. All i can say is that the impromptu list currently has 11 maps ahead of this, so you can get an idea.