• Fixed control point A
SCREENSHOTS WILL BE UPDATED AND DO NOT REPRESENT THE MAP ACCURATELY ANYMORE

Thanks a lot for the detailed feedback I received in vc. I didn't work that much on mid, which is next on the list, because I already spent a lot of time on making the map bigger
  • Extended the map by pushing the spawns back and adding new connectors
  • Added new routes to each point
  • Made the point alternate and glow (thanks a lot 14bit)
  • Added icons for the UI
  • Removed the countdown due to the new logic. I'll try to add it back
  • Fixed sightlines from one point to the other (bandaid fix, I'll do a better job next version)
- Moved a door on Blu side that wasn't moved
- Fixed spectator cameras
- Removed the finale
Thanks a lot for the playtest, I'm able to see what needs to be done gradually ^^

- Made the back point activate with the mid one instead of being always active
- Increased its cap rate
- Added visual and audio confirmation that the back point is active
- Added hazard strips to indicate where you need to stand to cap
- Changed the water texture
- Added a floor to the small buildings to prevent trimping/jumping to the enemy spawn
- Reduced the size of the mid building
- Reduced the amount of ammo/metal around the mid point
- Engulfed the entire map in a no build cube
- Opened the mid
- Increased the size of the back area
- Added a secondary point that's always active but caps slower
- Opened the roofs and added access to them