Staggering Rock a4

Four point payload map, featuring Rocks

  1. Alpha 4

    Pretty big update, since a3 got a lot of good feedback.

    Point A:
    • Widened area outside Blu spawn
    • Added a fence that prevents Blu from walking to A too quickly, but the fence lowers after A has been capped
    • Increased the size of, and added more cover to Red's high group at A to make it more defendable
    Point B:
    • Removed the roadblock
    • Lengthened and widened the path between A and B
    • Widened Blu's holding area before B, and added another building for more...
  2. Alpha 3

    • Fixed visual bug in the ceiling of blu's first spawn
    • Widened the playspace for A
      • Probably gonna do the same for C and D later
    • The roadblock can now be jumped over
      • I didn't originally want it to, but every playtester assumed it was jumpable so I've conceded
    • Removed one, but not both, of the rollbacks at C
    • Capturing C awards blu more time (4:30 --> 6:00)
    • Adjusted some respawn timers
    • Moved the 1-way gate so only blu can...
  3. A2

    Relatively minor update, mostly fixing bugs and the least balanced parts of the map. I would need more testing before I make any more substantial changes.

    • Fixed the roadblock from blocking bullets
    • Lowered point D slightly, so the final hill isn't nearly as punishing
    • Redid the staircase to the highest ground at D, to make it more friendly for Blu and less friendly for Red
    • Tweaked some spawn times
    • Tweaked some health and ammo at C