spookleus has received these bone-chilling changes:
bypassed a server config issue that caused certain servers to not recognize that the round had ended, which in turn prevented players from being rolled on to teams
added clipping to prevent ghosts from being able to enter the cap machine before the cap enabled, which in turn caused the machine to become stuck
added conditional logic to stalemate if all players decide to float into the pit at round start, and all die simultaneously (yes, this has happened)
color coded pickup patches (team color for ammo, white for health), and padded particle effects to spell pickup patches
added more nightmarishly-tacky decorations
added 1 mortifyingly-small health kit in a room directly across from the cap
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