CP Spaghetti A1_reupload

Uphill Battles in an Italian village

  1. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Spaghetti - Uphill Battles in an Italian village

    Made in 72 hours (barely)

    I've always had this sorta semi-WW2 themed map based off the battle of Ortona, where soldiers had to enduring slow, grueling battles in each different building. They employed a strategy known as mouse-holing, where they would pierce a hole in the wall and assault through it. Although I realised I could not really make this in the short amount of time, it will be integrated into the map later. I will later add some frontline pack stuff in as well.

    So basically it's an italian village-town sorta deal, you climb up hills, fight on cliffs, dance around near lattices and fountains, etc. I tried to balance the gameplay somewhat but it hasn't been tested and I hope the flank routes are enough.

    I'm a bit surprised at how much I got done but I'm glad it's finally done, i need rest.
     
  2. Crowbar

    aa Crowbar perfektoberfest

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    Before someone else does this, do I capture these points or just let them slip?

    im sorry
     
  3. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    reuploaded because of unforseen site consequences

    however, here's a short update:

    A2 is coming eventually. :)

    expect more health + ammo, more downscaled map in general, and a new capture point.

    Read the rest of this update entry...
     
    Last edited: Jul 26, 2016
  4. Funnystuf

    Funnystuf L1: Registered

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    HIS PALMS ARE SWEATY. KNEES WEAK ARMS ARE HEAVY

    THERE'S VOMIT ON HIS SWEATER ALREADY

    MOM'S SPAGHETTI
     
    • Funny Funny x 1
  5. Turnip

    aa Turnip The 80s Vegetable

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    EAT IT! EAT IT! EAT IT FOR EVERY MEAL

    Edit:
    There are ALOT of fullbright lightes, so dial those down please
    Also there is no directional signage
     
  6. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    i'm well aware of the signage, i'll attempt to add a bit later

    the lighting will remain, however, as it's functional and its not a prio