- fixed a dumb sightline
- removed a blocker for a sightline that no longer exists
- removed a prop that was only on one side
- kept tweaking things to the point where i might as well make it a new version
- reworked one of the routes to the point
- blocked a ton of dumb sightlines
- reworked one of the sniper walkways
- moved some health around
- it finally happened: i actually changed the spawns a bit (widened the courtyard and reworked the mid route)
- some other stuff i'm sure
- i've been a bit cautious lately so i'm trying to be a bit more experimental with this one and i might revert some stuff in the next version
- made the jump blocker look a little nicer
- raised the height of the huts again cause of a sightline i missed
- adjusted some clipping
- raised the height of the jump-blocker at mid
- removed some now useless cover at mid
- fixed a team difference issue from a while back
- tweaked cave a little
- fixed a patch
- some other stuff i'm sure
- fixed a nasty sightline i missed
- clipped some stuff i missed
- probably some other stuff
- removed the second cave flank
- removed elevator access
- lowered the height of huts
- re-added the silo (sans clipping) to block a sightline
- removed the 'bridge' between the windows
- some other stuff
- oh yeah added some more ammo
- i unchecked the clipping when i rendered, whoops
- actually the mid map logic was off as well
- turns out the map was leaking lmao

you think i would have caught that in the 4 recompiles before this one
- fixed some sightlines and some other stuff
- aaaaaaaa