Soot a22b

A koth map designed for competitive play (how original)

  1. memes

    Spleep
    - i don't even know
  2. times are a changin'

    Spleep
    - changed respawn times a bit
  3. more experimental changes

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    - redid huts cause why not?
    - closed off the most annoying sightline, allowing me to redo the huts and open up the map more
    - more changes to cave
  4. packing is wack

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    - packed stuff properly hopefully
  5. so we back in the mine

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    - threw some stuff in from the beta cause why not
    - added a new route i also added in b1 just for consistencies sake
    - experimental changes to cave to make it more interesting / useful
    Gravidea thanked this.
  6. minor stuff

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    - minor clipping changes and other stuff
  7. fuck

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    - fixed team side thingy
  8. [a20] so fecking close to beta

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    - yeeted some scout jumpy spots
    - made the bad route more appealing w/ health and some contested high ground
    - opened up cave a lil more
    - some other stuff
  9. aaaaah

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    fuck
  10. i forgor

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    - fixed a sightline
    - added small health to the middle of cave