- fixed the sightline more betterer
- tweaked some sightlines i missed
what did i even change yesterday

- redid the mid building and middle connector
- tweaked point and added some basic cover
- brightened the lighting a little
- added a little more health
- some other stuff for sure

(updated screenshots later cause im lazy)
- added an ill advised window room overlooking the point
- raised height of the fence in middle to block a sightline from window
- didn't mess with health yet cause i'm probably gonna test for sixes next

lets hope this window isn't too terrible
- fixed another couple team side differences
- fixed some nodraw issues from the new skybox
- some other small stuff
- attempted to make pickups more attacker friendly
- added some lazy skybox blocks to optimize a little
- blocked some sightlines
- raised height of the mid building
- some other stuff i think
- oh yeah changed some textures cause why not
- fixed a bad sightline i missed
- fixed another team difference issue
- fixed the caves being slightly off center
6s testing went really well, and from what I gathered people seemed to enjoy it. Got lots of feedback to work from as well.

Changes:
- Raised the skybox to allow for better "bombs"
- Raised the height of the mid doorway to allow for better rollouts
- Changed around mid to make it less claustrophobic
- Removed the really uninspired under point flank
- Widened cave area and added another route to allow for better flanks
- Added cover in the valley and simplified a prop jump to allow easier access to high ground
- Clipped some stuff
- Unclipped some other stuff
- Changed the lighting to save retinas
- Most definitely some other stuff as well

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