- unsimplified that route I talked about because of a really awful sightline
- also removed access for non mobile class to that box because of another awful sightline

probably shouldn't have made that many changes anyways because of how small the test was

oh well
- slightly lowered cap time (12s-10s)
imp was a little short on players, so I haven't made any sweeping changes yet, just incase

- fixed the sentry spot™

- gave non jumping classes access to the top of the box in the building

- added more pickups (also made ammo in tunnel under mid a medium)

- simplified one of the routes

- probably a couple of other things
- moved spawns
- made spawn doors solid