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Slaughter B2A

A small, focused King of the Hill map set in a meat packing plant - watch your step!

Like lambs to the slaughter, so too are you to this new King of the Hill map!

Focused on quick bursts of combat, swift flanks, and hazardous traversal, Slaughter is set totally indoors in a meat packing plant and slaughterhouse, and it's up to you to decide who's on the menu! Though watch your step - the central control point is surrounded by two industrial meat grinders, and endless possibilities to trip, fall, and get knocked back into them!
Author
Void
Downloads
3,064
Views
3,064
First release
Last update
Category
King of the Hill
Rating
5.00 star(s) 3 ratings

More downloads from Void

Latest updates

  1. Post-Laughter Update

    Slaughter now has all the gameplay adjustments of Laughter from public feedback, along with a visual upgrade, new assets, and more blood!
  2. New 'n' tasty!

    Oops, two years passed. Here's the fully-artpassed Beta version of this map! I forgot all the changes made, but they're probably good. Plus, its on the Steam Workshop now too! https://steamcommunity.com/sharedfiles/filedetails/?id=1712845210
  3. The One Where You Can Finally See Something For Once

    War never changes, but this map sure does! Here's what changed in Alpha 5: - Moved spawnrooms 256 units to their respective "right," to make it more centered and clear with the paths to mid. - Replaced gate entrance to mid for a new layout and...

Latest reviews

Last year I played on the Halloween version "Laughter" and I remember really liking it. I didn't realize there was a non-halloween version that is popular on Creators.TF!
This current version is perfect for the live TF2 game, and in my opinion this can be released on this year's Halloween update which it can be added to the casual rotation after it's over. The same thing happened with Pier, and there was a similar case with Mountain Lab.

You've done an excellent job making such a fun map, and I'm hoping this will make it into casual someday.
meat
Alright, so I love this map. It really encourages aggressive deathmatching, and the conveyors feel fucking AWESOME to rocket jump off of, because you get so much momentum off of it.

My only recomendations thus far would be to add more conveyor belts around the map to encourage faster rollouts. Perhaps placing conveyors in riskier sightlines to give an incentive for people to take that risk, with slower routes being safer and lacking those conveyors.

Anyways, I don't think I've ever played an A1 that played this well. Haven't played A2 yet, but I'm sure it's great.