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Added clipping to stairs in the map
Opened up sheds at mid so the control point feels less cramped
Opened up right-hand route to mid
Changed some healthpack sizes
Majorly altered the gameplay of mid by dividing up the open space
Added one-way window in battlements room
Added JUMP PADS to access shed roofs
Added new entrance to mid and staircase between battlements and 'main door'
Blocked off/removed sewer route as it was unneccecary and underused
Opened up the main 'window room' to simplify routing
Reshapen the gravel pile at spawn to act as a ramp
Added wooden plank to spawn gravel pile to signal a route
Added more healthkits onto the map and increased some small healthkits to medium
Made hard-to-spot healthpacks easier to spot with various tweaks
Added wooden pallet under the drop-down vent to prevent fall damage
Moved a respawn cabanet away from a spawn exit
Raised skybox height to allow for higher rocket/sticky jumping
Completely rebuilt the map on a more appropriate scale, based on the original sketch layout.
Fleshed out interiors so they feel less like boring corridors.
Removed some ridiculous sightlines from the original layout.
Made the mid sniper sightline much more exposed for both teams to use.
Reduced respawn wave times by 1 second (default: 5 seconds, when capped: 7 seconds, when enemy-capped: 3 seconds)
Packed missing textures
Adjusted door open speed
Changed map suffix to alpha to better reflect map state