Scarab

Scarab RC6

  • Raised spawn areas
  • Added custom hud icons (more coming later)
  • Added new gimmicks
  • (Former) Skeleton room is now partially open to players
  • Increased the size of capzone B and removed some cover
  • Audio improvements
  • Slight fog changes
  • Clipping improvements
  • Bug fixes
Hurried this update for an imp, will get another update out soon
  • A tunnel has been dug from each house to the alligator pit
  • Removed many walls in temple
  • Added a new highground route in temple
  • Flipped the platform layout at the mausoleums so attackers have highground access onto B
  • Added a bridge from the mausoleums to the B scaffolding
  • Rotated B scaffolding 90 degrees
  • Adjusted pickup placements
  • Added an extra route out of the low-ground spawn lobby
  • Reduced skeleton spawn frequency
  • Increased size of the B capture area
  • Changed sound effect for skeleton spawns to be less similar to the cap point deactivation sound
  • Reduced respawn times
  • Lighting overhaul
  • Audio improvements
This is the map update it happens only once every 5000 years
Leave feedback in the next 20 seconds or you will never have imps again.

  • Removed Underworld
  • Moved spawn(s) to make use of the back outdoors area
  • Reworked route from spawn to temple
  • Added additional outdoors space in what's now the spawn lobby
  • Removed spawn lobby
  • Added crocodile deathpit(s)
  • Capture zone(s) is now in temple, and at pyramid, rotating.
  • Detail improvements
  • Added spawn doors
  • Added team colouration to many areas
  • Lighting improvements