Took a while, but we made it, RC1!
Before I move on to the changelog i'd like to thank a few people in particular.
Obviously, I need to first thank the wonderful asset creators, Freyja and Yrrzy, for their contributions to the map. There is exactly 0% chance that this map would release if it wasn't for them.
Next up are those who contributed to the map, but in minor (but still very appreciated!) ways: Lofi, for their illustrations used for some overlays in the map; Maid, for their scutinous nitpicking of the map as it approached RC1; Lazersofa, for creating the concept art for the bombs; and Yoshimario, for creating a model to house the pickup particle.
Lastly, everyone who helped playtest, because it REALLY woudn't be the map it is now without them.
Right, that's enough theatrics, onto the changelog!
- Adjusted sound volumes
- Remade the deposit sounds
- Made bomb sounds directional, and no longer global to all players
- Lighting improvements
- Adjusted prop fades
- Changed palm tree models to the ones made by Ravidge
- Removed pumpkin bombs from sniper perches
- Blue side detail improvements
- Added detail sprites
- Global clipping pass
- Added map intro text and photos
- General minor detail improvements
- Added shake effect to bombs
- Added particle effect to active points
- Capzone border now has a scrolling texture
- Disabled shadows on pickups
And that's all folks! Hope to see you in Scream Fortess!