Scarab

Scarab RC6

Took a while, but we made it, RC1!
Before I move on to the changelog i'd like to thank a few people in particular.
Obviously, I need to first thank the wonderful asset creators, Freyja and Yrrzy, for their contributions to the map. There is exactly 0% chance that this map would release if it wasn't for them.
Next up are those who contributed to the map, but in minor (but still very appreciated!) ways: Lofi, for their illustrations used for some overlays in the map; Maid, for their scutinous nitpicking of the map as it approached RC1; Lazersofa, for creating the concept art for the bombs; and Yoshimario, for creating a model to house the pickup particle.
Lastly, everyone who helped playtest, because it REALLY woudn't be the map it is now without them.

Right, that's enough theatrics, onto the changelog!
  • Adjusted sound volumes
  • Remade the deposit sounds
  • Made bomb sounds directional, and no longer global to all players
  • Lighting improvements
  • Adjusted prop fades
  • Changed palm tree models to the ones made by Ravidge
  • Removed pumpkin bombs from sniper perches
  • Blue side detail improvements
  • Added detail sprites
  • Global clipping pass
  • Added map intro text and photos
  • General minor detail improvements
  • Added shake effect to bombs
  • Added particle effect to active points
  • Capzone border now has a scrolling texture
  • Disabled shadows on pickups
And that's all folks! Hope to see you in Scream Fortess!
scarab_promo.png
  • Lighting improvements
  • Blue side detail improvements
  • Bomb improvements (added particle, fixed sound, changed colours)
  • Optimisation improvements
  • Adjusted finale flash
  • Audio improvements
  • New icons (thanks Yrrzy!)
  • Voiceline improvements
  • Added custom pickup model
  • General detail improvements
  • Fog improvements
  • Skybox improvements
  • Bug fixes
The next version will be RC1, the deadline has been moved up to 28/08
  • Actually fixed red not being able to deposit points on B
  • Fixed bombs being globally audible to all players
  • Fog improvements
  • Reverted voiceline volume
  • Bug fixes
  • Icons hopefully packed this time
  • Added custom bomb models (thanks Freyja!)
  • Improved custom bomb sounds
  • Fixed bomb sounds playing globally/not at all
  • Fixed an issue causing players games to run out of memory (if this still happens, delete your sound.cache or uninstall quicktime player)
  • Improved jumppad particle (thanks again Yrrzy!)
  • Improved fog
  • Lowered voiceline volume
  • B detail improvements
  • HUD improvements
  • Fixed B not depositing red points
  • Fixed some floating props
  • Increased height of jumppad trigger
What's next for B5?:
  • Many additional custom overlays (if you'd like to help, let me know!)
  • Detail improvements to blue side interiors
  • PD pickup replacement
  • Something to replace the brushwork capzone borders
  • Optimisation improvements
  • Red side exterior detail improvements
  • Asset improvements
  • Bug fixes

..And after that?:
RC1 - Soft deadline of September 4, 2020
  • Added custom particles for the jumppad (thanks Yrrzy!)
  • Adjusted volume of several sounds
  • Improved detail on RED side
  • Improved lighting
  • Improved skybox detail
  • Fog changes
  • Fixed overlays not being applied on some faces
  • Optimisation improvements
  • Fixed candles being to 'glowy'
  • Added a shit ton of new voicelines
  • Finale improvements
  • Added temp pumpkin bomb replacements
Known issues:
Bomb sounds play globally for some reason
Some bombs spawn in walls???
Some bombs are floating
Skybox fog is kinda weird
Some voicelines get cut off
Sound quality on some effects is shit
  • Expanded the capture area for B, moving the jumppad platform further back (and raised it slightly).
  • Moved the position of the stairs and jumppad on the jumppad platform so that there are now 2 sets of stairs, and only one jumppad.
  • Removed the bridge between B and the area underneath the scaffolding.
  • Added stairs to the B-facing side of the highground access for B
  • B detail overhaul
  • BLU side detail improvements
  • Increased the height of a building on BLU side to fix a vis error
  • Major skybox improvements
  • Clipping fixes and improvements
  • Optimisation improvements
  • Adjusted the fog inside the temple to be slightly weaker
  • Increased voiceline volume (will probably re-record at a later date)
  • Added custom sounds for the jumppad
  • Added custom soul-deposit sounds
  • Lighting improvements
  • Fixed some props not animating correctly
  • Adjusted prop fades
  • General bug fixes
So what's next? For B3, I aim to get most, if not all, of the custom models/textures made and included. This includes the PD pickup, a pumpkin bomb replacement, various props, and a bunch of overlays.

Known issues:
  • Some fog problems
  • PD deposit sounds are quiet
  • Voicelines may be too loud now
We hit beta! Woohoo!

  • Complete re-artpass of almost the entire map. (Asymmetry, wow!)
  • Flank on A is expanded to be wider and taller.
  • Crocodiles have been fed.
  • The skeleton pit on B has had additional excavation work done.
  • Environmental lighting changes.
  • Fog improvements.
  • Added secret banana.
  • Voiceline improvements.
  • Lighting improvements.
  • And much more!
    20200803004712_1.jpg
+Reworked the outdoors spawn connector to be indoors
+Blocked some troublesome sightlines
+Fixed the skeleton event not functioning
+Major optimisation improvements
+Adjusted jump pad speed
+Lighting improvements
+Maybe some other things idk
  • Optimisation improvements