Scarab

Scarab RC6

  • Increased active point time from 25 to 45 seconds
  • Moved the balcony on the hut from the side route to being above A
  • Additional optimisation
  • Added jump pads to B
  • Added additional pickups to B
  • Events last longer and happen more frequently
  • Fixed 'hint' popup not having text applied
  • Sightline ajustment
  • i'm going the fuck to sleep
  • Optimisation
  • Lowered volume of some sound effects
  • Increased voiceline volume
  • Text now displays to show what effect has been selected
  • Detail improvements
  • Improved lighting
  • Reduced event frequency
  • Remade voicelines to be clearer (though they are now quieter)
  • Fixed doors going through the spawn roofs
  • Changed spawn positions so players no longer need to make a 90 degree turn to exit spawn
  • Reduced time between point activation/deactivation
  • Detail improvements
  • Fixed collisions on multiple props
  • Changed the water colour in the croc pit from light blue to dark blue
  • Further clipping improvements
  • Fixed many texture and displacement seams
  • Lighting improvements
  • Audio improvements
  • Added several new effects for events (particles and sound)
  • Finale particle improvements
  • Added shake effect for when a capzone closes
  • Reduced the height for the capline glow outline
  • Altered pickup quality and quantity
  • Plugged up a problematic sightline
  • Fixed some props being weird
  • Fixed the water in the alligator pit being static (another fix coming next version)
  • Added additional spell pickups
  • Fixed some pickups not disabling in jarate spell
  • Extra optimisation
  • Added wind
  • Clipping pass
  • Widened the deathpit door
  • Fixed spell hud not appearing
I want to start this off by giving a big thanks to 14bit who help a lot with the brainstorming of these changes.

  • Remade most of the map
  • A is moved into mid, with the temple area now simplified, transformed into a flank route
  • Crocodile pit is now in the temple
  • 'Houses' next to mid have been renovated to meet modern standards
  • Moved spawns further back
  • Added additional building between spawns and mid connectors, this is used as the spawn connector
  • Completely remade spawn
  • Replaced 'heal' event with 'magic' event
  • Events now 'cycle', guaranteeing that every event will occur at least once per standard round.
  • Added additional voicelines
  • Fog changes
  • Optimisation improvements
  • Lighting improvements
  • Map now uses Freyja's Egypt theme, instead of stock.
  • Events now occur when the point closes, rather than being on a random timer (this may have been changed in the last version, but i'm not sure)
  • Fixed some events not working as intended
  • Increased map file size :)
  • Added a nipple to A
  • Added a jigglebone to scout's dick
  • Removed you. That's right. You're gone. Leave.
  • Rats
  • Detail improvements
  • Added super-dynamic respawns
  • Help idolon is holding me hostage and forcing me to update thi-
  • Everything is okay, pay no attention to the above patch note
  • Added (a lot of) candles
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  • B redesign
  • Hud now has icons!!
  • More voicelines!
  • Events are more common!
  • Points activate quicker!
  • Lots of little fixes!
  • Other stuff i'm too tired uggggggh
  • Fixed an issue that caused capture zones to not activate
  • Increased volume of custom voicelines
  • Fixed a bug which caused some gimmick effects to be permanent, or not work at all
  • A couple other little bug fixes
  • Added a spectator camera for each capture zone