• Fixed textures on music buttons to match the song they're supposed to play (idk why they were broken)
  • Vscript'ified everything I were able to so there are less edicts to worry about
  • Fixed various other things that were broken or had issues
- Fixed some secret stuff being completely missing, along with their broken logic anyways.
- Turned a few details into props to fix lighting and precision issues.
- Made use of the Clip S / T flags to get rid of over-tiling lines on all textures (that I could find)
- Adjusted a few minor things that looked incorrect, such as textures with bad DXT compression.
- Reduced edicts by merging or deleting unnecessary entities.
- Scaled the entire map from grid 64 -> 50
- Added entry sounds to doors/entrances
- Added teleport pads for going back to spawn quickly inside Rustboro
- Added some support for Halloween boss mechanics and Wheel of Doom
- Adjusted some visuals to Meteor Falls, Rusturf Tunnel, and Petalburg Woods
- Adjusted the light posts model in Rustboro
- Converted some details to models (The indoor potted trees, and pokeballs in the Gym and Pokemon Center)
- Removed invisible walls that go to the outer edges of the map
- Plushies can be activated with +use now, to activate their associated sounds
- Overall polishing of what has already been added to the map, nothing completely new (No good ideas on what to add)
- Fixed a critical issue with music
- Compressed all played music from the music tower, lowering total map size by ~60 MB
- Dolls/Plushies you can interact with. Some hidden in the map.
- A secret area where you can do secret things.
- Adjusted button logic for Music Tower.
- Changed the background music to now be properly looped.
- Changed location/angles of teleports to make it a lot less likely to be teleported back the way you came from.
- Changed the placement of the light posts in the city so you can walk between the pokemart/pokecenter and the light pole nearby.
- Added a damage filter on the water fountain so you can't take fall damage on the middle piece with the water spout.
- Changed the ledges to displacements for better lighting. (Had issues with receiving shadows) and also lowered their height enough so you can jump over them.
- Fixed some weird water issues.
- Added Pretty Petal Flower Shop interior
- Added all secret hideout spots (use melee or +use on the squares to enter)
- Changed trees to use less overall models
- Changed interior of Music Tower
- Changed visuals in Petalburg Woods
- Adjusted map lighting in some interiors
I finally got a solution to get past the compression issues I had previously so now I'm able to compress the map.

- Music Tower interior has been adjusted slightly too.
- Minuscule visual changes.
too tired for this, soundscape script wasn't in, now it is
In an attempt to avoid fps issues, I had routes closed off from the city, but I've made changes to combine a majority of the models together into one so there shouldn't be much of a problem now.

I've changed the layouts of multi-leveled buildings in rustboro so the teleports inside them won't be frustrating to go through as they will keep player velocity in the direction they're supposed to go in.

Other areas are basically untouched except for health/ammo kits.

Keep in mind that the large open space isn't entirely accessible, it's way too much space, so they are closed off to the same dimensions as they had taken up previously, only now connected.

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