-adjusted A
-adjusted B
-adjusted Last
-more stuff
so turns out I had force respawn for red team when they capped A. This is merely a hotfix kind of update, I want to test if this changes anything. I absolutely will still look and value all the feedback, probably still use it tbh, testing for a9, I just want to know what happens without one tiny logic piece.



-added door back to A.
-removed force respawn for red team.
-removed some sightlines
-adjusted A for engineers
-adjusted respawn time on last
-adjusted health/ammo
-theres more im just tired as fuck
-added shithouse outside of BLU spawn.
-added some textures to BLU spawn.
-changed shape of BLU spawn.
-changed flow into A.
-changed B.
-removed route at C.
-moved spawn at last.
- a lot of other stuff, I finally had motivation to work on this again after starting my summer semester.
Introducing a possibly controversial update as my 2 of 2 updates for the minor contest? Hell yea.

-moved blu forward spawn more forward.
-made crate on last nobuild.


god I hope this update isn't shit and screw me over in the contest.
-changed the routing on last.
-lowered last.
-changed routing between A and B.
-moved Blu forward.
-added cubby at A.
-added some important clippings
-made the route at B not a snipers wet dream.
-added some cover at A.
-adjusted cover at last.
I forgot to write up a note post again

-adjusted blu spawn courtyard
-adjusted routing at B for blu
-reworked turntable room
-adjusted routing into last
-adjusted health/ammo placement
No test notes this time, didn't have time.
-changed routes into A.
-changed routes around B.
-removed lower flank into Last.
-adjusted health/ammo.
-forgot to align some textures.