Ritter

Medieval Ritter rc1

As the summer comes to an end, and schools s coming up for me, I must make a decision. I feel this map is coming close enough to completion to put it in release candidate.

Though changes will still be made, It will be a much slower development.

Hop you all had a good summer!
Due to feedback I have received:
  • Added detail sprites to certain textures (grass.) please tell me if you don't think they belong in certain places

  • Added a gate way to the front of fort (near the castle) that also opens up so that people don't accidentally wander into the shortcut and hit the dead end before castle is captured.

  • Added another mountain to see if the skybox needs more. Tell me if it succs and should be removed IMMEDIATELY!
;D
I didn't turn the bloody clipping on! I'm an idiot.
Just polishing some visuals up. Making some textures transition better.
Small changes
Fixed some stuff based off feedback
Made some stuff look prettier
Changed the wooden poles to a hopefully prettier wooden wall thing.
I believe its time to start doing beta updates. This doesn't mean I wont be open to layout changes, but this layout seems to be a ok-est for now.
This update is mostly detailing, and some unfinished things can be seen, because I'm Experimenting!

Hope you enjoy it! Screenshots to come soon.
Not completely sure what I changed. Just... detailed some stuffs.
PLS tell me if i fumbled up some thing. (probably the placement of the wooden barrier/stakes.
In my last update, I only fixed up one side. In this update I fixed that, and did some color testing on some buildings.
Due to the previous IMP, I have:
  • Increased size of brazier fires
  • Cut final Point time in half
  • Rooves
  • And more
BTW, does anyone know how to change the title thing that says "capture all 5 points." If you could teach me, it would be much appreciated.
In this update there is:
  • Optimization
  • Testing with detailing.
Example of detailing (castle comparison)
cp_ritter_a30008.jpg cp_ritter_a50006.jpg