a lot has been changed on the interior areas of the map, hopefully its a step in the right direction to not have as many long halls or "soldier OP" areas. The displacement changes in mid where made on a user suggestion and should help to make slower moving classes (mainly hoovy) more viable.
2/3 massive site lines at mid have been fixed, however I left the long site line from the bottom corner to the top corner of mid as you are very exposed when trying to take advantage of this site line thus rendering it much less of a problem.
I changed the layout because it felt a little too symmetrical, I also added arrows to indicate paths to the point. Screenshots are pretty inaccurate now, however I'll probably wait until I change the map again to update those.
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