Refresh: cp_process f3

Significant clipping changes to cp_process_final to improve competitive suitability

  1. F3 - Sticky and player collision improvements

    Added sticky collision to pipes in sewer and PC
    Added sticky collision to lamps in top lobby and nest
    Improved projectile clipping on mid crates
    Added clipping ramps to the rock underneath rollout
    Additional minor clipping improvements
  2. F2 - Improved clipping and doorway height

    Many more player and projectile clipping improvements
    All doorways besides the second forward spawns have been made tall enough for a jumping player to go through