Refresh: cp_process f3

Significant clipping changes to cp_process_final to improve competitive suitability

  1. HOI
    This version of cp_process_final has hundreds of small changes which significantly improve competitive suitability.

    Changes include:
    • The lowest doorways have been raised to above the height of a jumping player
    • Stairs have been given proper projectile collision
    • Minor prop asymmetry issues have been resolved
    • The clipping on the walls of last has been removed to match the size of the playable space to the size of the room
    • Props and corners have been given smooth player collision
    • Surfaces not visible to players have been removed to reduce the map filesize and potentially increase framerate
    • Lamps no longer collide with players
    • The circular structures above the mid entrances to PC have better player collision
    • Areas around the mid crates have much better player and projectile collision
    • Improved player collision with overhanging roofs and small concrete steps

    The original map cp_process_final was made by Scorpio Uprising.

    Images

    1. 20200212225209_1.jpg
    2. 20200212225145_1.jpg
    3. 20200212225107_1.jpg