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CP Refresh: cp_process f5

Significant clipping changes to cp_process_final to improve competitive suitability

  1. HOI

    HOI L2: Junior Member

    Messages:
    58
    Positive Ratings:
    9
    Refresh: cp_process - Significant clipping changes to cp_process_final to improve competitive suitability

    This version of cp_process_final has hundreds of small changes which significantly improve competitive suitability.

    The types of changes include:
    Better playerclip and blockbullet brush placement
    Removed brush faces which cannot be seen by players
    Fixed map asymmetry
     
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    Last edited: Feb 14, 2020
  2. HOI

    HOI L2: Junior Member

    Messages:
    58
    Positive Ratings:
    9
    Many more player and projectile clipping improvements
    All doorways besides the second forward spawns have been made tall enough for a jumping player to go through

    Read the rest of this update entry...
     
  3. HOI

    HOI L2: Junior Member

    Messages:
    58
    Positive Ratings:
    9
    Added sticky collision to pipes in sewer and PC
    Added sticky collision to lamps in top lobby and nest
    Improved projectile clipping on mid crates
    Added clipping ramps to the rock underneath rollout
    Additional minor clipping improvements

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  4. HOI

    HOI L2: Junior Member

    Messages:
    58
    Positive Ratings:
    9
    Loads of clipping improvements.
    Replaced playerclipping ramps on last with proper ramps (detailing is in progress).
    Raised displacement edges adjacent to concrete on mid and second.

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  5. HOI

    HOI L2: Junior Member

    Messages:
    58
    Positive Ratings:
    9
    Big change - gave the ramps at last detailing
    Other changes:
    Fixed some texture alignment issues at last
    Fixed some missing decals at last and lobby
    Improved panic room clipping
    Improved sewer spytech clipping and blockbullets
    Improved IT spytech blockbullets
    Made further improvements to playerclip above sewer
    Improved blockbullet at corner near choke
    Minor lobby blockbullet adjustments
    Painted more invisible faces with nodraw
    Replaced the radar dish on blue side with a blue tower to match the red tower found on red side
    Spawn room chairs are more tucked in
    Fixed decal bug under ammo packs
    Adjusted choke ammo pack to be above ground instead of above concrete
    Added minor player clipping to the mid barrels & fences for slightly smoother player movement
    Raised the skybox by 512 units
    Made metal things in lower it ceiling func_illusionary
    Simplified mid crate projectile collision
    Added blockbullets to the last window next to the fence on the far left wall
    Improved collision on cylindrical prop above mid entrance to IT
    Fixed solidity of one of the doors at last

    Read the rest of this update entry...
     
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