• Increased control point timer from 3 to 4 minutes
  • Added new route to mid high ground that opens if the opposing team owns the control point
  • Added fence on ramp platform near far side of spawn
  • Cleaned up control point signage outdoors
  • Removed prop jump near ramp and added additional railing near edge
  • Changed barrels near point to be team colored
  • Team that owns the point now has 8 second respawn waves like KOTH
  • Lowered mid capture time from 12 to 8 seconds, same as final points
  • Extended ledge with small cover near final and reoriented ramp to face the doorway
  • Added new high ground route that also exits into medium health kit areas next to mid
  • Added new props near dead-end room at mid to create prop jump up to the bridge
  • Added tall windows to mid on medium health kit area walls
Major and minor changes due to agreeable pre-testing feedback. (Thanks Katsu!)
  • Final point is now almost ground level, and the capture zone has been expanded to include the nearby ramp
  • Widened short route from last to mid
  • Removed full health/ammo from long route from last to mid
  • Removed outdoor doorway to connecting route between main and low ground route
  • Replaced main route doorway with a wider 45 degree angle doorway
  • Reworked connecting route to come from the side rather than the rear of the main route
  • Moved medium health/ammo into room with kegs in main route
  • Removed wall separating doorways in low ground route and widened the wider doorway further
  • Replaced medium health kits at mid with small health kits
  • Reworked large outdoor area beside mid into unconnected medium health kit areas
  • Removed small ammo kits near mid point
  • Removed small health kit under bridge at mid
  • Added medium ammo kit to now dead-end room across bridge at mid
  • Widened and raised most doorways across the map
  • Updated mission briefing