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Increased control point timer from 3 to 4 minutes
Added new route to mid high ground that opens if the opposing team owns the control point
Added fence on ramp platform near far side of spawn
Cleaned up control point signage outdoors
Removed prop jump near ramp and added additional railing near edge
Changed barrels near point to be team colored
Team that owns the point now has 8 second respawn waves like KOTH
Lowered mid capture time from 12 to 8 seconds, same as final points
Extended ledge with small cover near final and reoriented ramp to face the doorway
Added new high ground route that also exits into medium health kit areas next to mid
Added new props near dead-end room at mid to create prop jump up to the bridge
Added tall windows to mid on medium health kit area walls
Major and minor changes due to agreeable pre-testing feedback. (Thanks Katsu!)
Final point is now almost ground level, and the capture zone has been expanded to include the nearby ramp
Widened short route from last to mid
Removed full health/ammo from long route from last to mid
Removed outdoor doorway to connecting route between main and low ground route
Replaced main route doorway with a wider 45 degree angle doorway
Reworked connecting route to come from the side rather than the rear of the main route
Moved medium health/ammo into room with kegs in main route
Removed wall separating doorways in low ground route and widened the wider doorway further
Replaced medium health kits at mid with small health kits
Reworked large outdoor area beside mid into unconnected medium health kit areas
Removed small ammo kits near mid point
Removed small health kit under bridge at mid
Added medium ammo kit to now dead-end room across bridge at mid
Widened and raised most doorways across the map
Updated mission briefing