-Made the space between the two trains larger, making it impossible to get stuck on the outer walls when the trains run through the map. Bridges were adjusted to match this.
-New ramp leading up to the jump pad near the turbines/generators.
-Cut off the random vent dead end on the roof.
-All jump pads now have an arrow sign pointing in which direction they'll launch you.
-Small clipping adjustments on certain props.
-The ventilation unit near the elevator drop down has changed orientation by 90 degrees.
-New ramp and high ground on the ground above the train tracks vent.
-New forklift on the roof.
-Changed the size of a window that was mishapen due to the layout of a previous version.
-Other small adjustments you'll probably never notice.
I'm honestly starting to feel pretty confident about this map and how it plays with Gungame. Lots of feedback, with a lot of it being positive. I'm going to keep testing to make sure that I'm not missing any glaring issues. After all, everyone has different feedback, but this feels like the most solid version yet.
We might just be moving onto artpassing. I'm no good with artpassing though, so I'll have to start learning, or hope that someone else might be interested in artpassing this map for me. We'll see! Until next time! When a new Gungame version drops, you'll probably see a new version every time.