-Updated map with the most recent version of LizardOfOz's Gungame VScript; v9!
-Removed music temporarily, as it is incompatible with the current version. It'll be back, don't worry!
-Made the space between the two trains larger, making it impossible to get stuck on the outer walls when the trains run through the map. Bridges were adjusted to match this.
-New ramp leading up to the jump pad near the turbines/generators.
-Cut off the random vent dead end on the roof.
-All jump pads now have an arrow sign pointing in which direction they'll launch you.
-Small clipping adjustments on certain props.
-The ventilation unit near the elevator drop down has changed orientation by 90 degrees.
-New ramp and high ground on the ground above the train tracks vent.
-New forklift on the roof.
-Changed the size of a window that was mishapen due to the layout of a previous version.
-Other small adjustments you'll probably never notice.

I'm honestly starting to feel pretty confident about this map and how it plays with Gungame. Lots of feedback, with a lot of it being positive. I'm going to keep testing to make sure that I'm not missing any glaring issues. After all, everyone has different feedback, but this feels like the most solid version yet.

We might just be moving onto artpassing. I'm no good with artpassing though, so I'll have to start learning, or hope that someone else might be interested in artpassing this map for me. We'll see! Until next time! When a new Gungame version drops, you'll probably see a new version every time.
-Updated the map to remove ALL accidentally packed base TF2 assets. I also went through and wiped my entire Models and Materials folder, redownloading everything, so hopefully that won't happen again.
-Removed a model that I couldn't find the source or credit for anywhere.
-Changed a couple model skins.
-New version of Gungame; v8!
-Removed Violet area entirely. There is now nothing connecting those three areas. I'm hoping that removing this area will cut down on unnecessary map space, resulting in people not having to hunt for players.
-The "Crimson" area has been replaced with the previous "Violet" colour. I liked the colour too much, so now the three coloured areas are Green, Blue, and Violet.
-Made the "train pit" a little less deep. Should make it easier to rocket jump out of, and also makes it easier to hop out with jump pads and stairs. The bridges across the train pit are now extendable bridges that move out of the way when the trains come through to make it easy to ride along the trains!
-Removed roof drop down vent. Doing this in hopes that the elevator drop down route will be more viable. Replaced the roof drop down with an entirely new small area with a replacement vent that doesn't go up or down!
-Made scaffolding that connects the elevator platform and the platform close to the lower door that leads to blue.
-New upper wall platform that you can spawn on and drop down from!
-A few new props to fill space, including a bunch of piles of wood. This is a warehouse after all!
-Health and ammo pack adjustments.
-Many other small changes I lost track of or didn't document.
-Fixed the download of the map being just a picture of the map. No idea how I did that.
-Holes in the skylight no longer exist. Instead, there are two one way doors down some steps that shove you out under the skylight! Should be harder to accidentally fall down from the roof now.
-Made stairs that lead up from the train tracks so it's less awkward to get out.
-Moved jump pads from the train tracks so there's less time spent trying to get to them.
-Violet area has been completely reworked. Completely new layout with the same connections.
-Crimson area now has two connections to the roof.
-Blue and Green area are now connected via a jump pad, which should help with getting to the roof quicker.
-A few reworks and extra height variation to the roof.
-Made all vent jumps a little less awkward, as well as adding more signage to vent dropdowns.
-Adjusted jump pads to be less awkward, changing the speed slightly to match the distance shot.
-Many other small layout, lighting, texture, health, and ammo changes that I'm too lazy to include all of.
-Updated map with the most recent version of LizardOfOz's Gungame VScript; v7b!
-Forgot to pack the proper gungame version, and also forgot the sounds file.
-Updated map with the most recent version of LizardOfOz's Gungame VScript; v7a!
-Updated map with the most recent version of LizardOfOz's Gungame VScript; v7!
-Certain sub-areas have been given coloured walls to differentiate areas upon spawning.
-Made holes in the skylight more obvious from the top, making it harder to "accidentally" fall into them.
-Small layout adjustments to the dual turbine area.
-Made jump pad vents less awkward, with a gradual turn around instead of an instant 180 degree turn.
-Brought trains down to the tracks so they're no longer floating just a bit higher.
-New jump pad near the dual turbine area for an easier time getting some height advantage.
-Small health, ammo, and lighting adjustments all around. Fixes small seams.
-Made the slide more obvious that it was a "slide" and not a ramp leading upwards.
-Removed spawn locations in between the trains (too awkward and dangerous).
-More cover added, with some cover moved around, to the joy of everyone.

I want this to be the last "smaller" update before making more major layout changes. Hoping to get some proper layout feedback, and them perhaps squish the map downwards just slightly for a "McDonalds McDouble" effect, that way it's easier to get to high ground. Of course, if a new version of Gungame gets released sooner than I can make big layout changes, it will be a small update no matter what. Enjoy!