-Updated map with the most recent version of LizardOfOz's Gungame VScript; v14!
-Many areas have gotten new textures to make the map a little less "white concrete wall". The roof is pretty much in perfect condition in terms of texturing, so the indoor areas is primarily what I focused on.
-Clipping adjustments to make sure certain spots couldn't get you stuck.
-Move all health and ammo packs up a few hammer units to make them easier to collect while bhopping.
-Only one train makes noise now, as having both of them making sound was way too loud.
-Better spiral stair clipping courtesy of Aar!
-Fixed missing displacements.
-Adjusted fog.
-Further 3D Skybox detailing by Sono and Phe!
-Swapped out the music of the map for "New Speed" from Open Fortress, composed by Thoopje!
-Added fog to the map.
-Many details and props were added across the map.
-Made point spotlights a little less bright (still tinkering with this one).
-Adjustments to displacements.
-Fixed some z-fighting.
-Fixed missing crowbar model (the filepath changed between versions).
-Updated map with the most recent version of LizardOfOz's Gungame VScript; v12!
-Hotfix to the Vscript mode from LizardOfOz, as the previous version caused client crashes easily.
-Updated map with the most recent version of LizardOfOz's Gungame VScript; v11!
-Removed a spawn that was stuck in a wall, leftover from the artpass.
-Misc texture alignments and fixes that you'll never notice muahahahaha.
-Updated map with the most recent version of LizardOfOz's Gungame VScript; v10!
-Map has been artpassed by Phe! There's still a bunch more work to do, but it's looking super awesome. Also includes a 3D Skybox! Special thanks to Phe for putting in the work!
-Stock-ified the map with a couple exceptions. Fan jumppad prop by ZungryWare, and custom vehicle props by FGD5.
-Many area portal, clipping, and optimization changes that came with Phe's artpass.
-Music has been returned to the map.
-Updated map with the most recent version of LizardOfOz's Gungame VScript; v9!
-Removed music temporarily, as it is incompatible with the current version. It'll be back, don't worry!
-Made the space between the two trains larger, making it impossible to get stuck on the outer walls when the trains run through the map. Bridges were adjusted to match this.
-New ramp leading up to the jump pad near the turbines/generators.
-Cut off the random vent dead end on the roof.
-All jump pads now have an arrow sign pointing in which direction they'll launch you.
-Small clipping adjustments on certain props.
-The ventilation unit near the elevator drop down has changed orientation by 90 degrees.
-New ramp and high ground on the ground above the train tracks vent.
-New forklift on the roof.
-Changed the size of a window that was mishapen due to the layout of a previous version.
-Other small adjustments you'll probably never notice.

I'm honestly starting to feel pretty confident about this map and how it plays with Gungame. Lots of feedback, with a lot of it being positive. I'm going to keep testing to make sure that I'm not missing any glaring issues. After all, everyone has different feedback, but this feels like the most solid version yet.

We might just be moving onto artpassing. I'm no good with artpassing though, so I'll have to start learning, or hope that someone else might be interested in artpassing this map for me. We'll see! Until next time! When a new Gungame version drops, you'll probably see a new version every time.
-Updated the map to remove ALL accidentally packed base TF2 assets. I also went through and wiped my entire Models and Materials folder, redownloading everything, so hopefully that won't happen again.
-Removed a model that I couldn't find the source or credit for anywhere.
-Changed a couple model skins.