Alpha 8 has released

- Fixed blu players sometimes incorrectly spawning in the first instead of second forward spawn once C is captured
Alpha 7 has released

  • Added props connecting high and low ground near blu first spawn
  • Added forward blu spawn after A is captured
  • Ammo pack sizes changed near B
  • Removed vent entrance to C
  • Added new entrance to platform near C
  • Removed glass on window near rollout door leading to B
  • Added new route leading to platform near C
Alpha 6 has realesed

- Small clipping improvements
- Small lighting improvements
- Moved red first spawn positions forward
- Removed blu first forward spawn
- Fixed both teams seeing the respawn rooms visualizers on blu forward spawn
- Improved signaling when leaving through side doors out of blu forward spawn
- Added extra cover on C side entrance
- Added extra glass cover on C side flank platform
- Reduced width of stairs on red base in C
Alpha 5 has released

- Small lighting improvements
- Various health and ammo packs adjustments
- Increased capture time of A
- Replaced shutter for setup gate on Blu first spawn
- Blocked window near A main entrance
- Small prop changes near A main entrance
- Removed shutter connecting A main entrance to side entrance
- Removed shutters near full healthkit on A
- Small rework to B side entrance brushwork
- Added cover to B side entrance
- Small brushwork changes to blu second forward spawn
- Removed window shutter at B main entrance
- Replaced shutter on side entrance to C with a rollout door for B (closes once B is captured)
- Added vent near rollout door connecting to C
- Added walls to vent exit and rollout door area
- Added bullet block to all metal grates (explosions no longer pass through)
- Added platform near C
- Added flank route leading to new platform near C
- Removed shutter leading to red base on C
- Added extra cover near entrance to red base on C
- Side entrance to C now connects to new flank route and platform
- Widend stairs connecting main entrance to side entrance on C
- Decreased capture time of C
-Fixed being able to build inside red spawnrooms
Alpha 3 has released

  • Adjusted respawn times
  • Added maximun timer length (10 minutes)
  • Removed various health and ammo pack spots
  • Adjusted size of various health and ammo packs
  • Small lighting improvements
  • Various texture changes
  • Removed platform over A
  • Moved holographic globe from B to C connector to A
  • Added prop ladder on A
  • Improved signaling leading from red's first respawn to A
  • Added highground on connector from A to B
  • Added fence blocking sightline from B to C connector's entrance to Blu second forward spawn
  • Modified brush near B (easier jumping over fence leading to C entrance)
  • Disabled collisions of handrails near B (replaced by player clips)
  • Increased capture time of B
  • Added lowground beneath C
Alpha 2 has released

  • Fixed main lighting issue
  • Fixed custom props appearing as errors
  • Slight brightness tweaks on lights near A and C
  • Added additional lights
  • 2 new custom models added (holographic globe and emergency button)