• improved 3d skybox
  • optimized lightmaps
  • added some flanks between b and c
  • fixed misalligned textures
  • fixed areaportal windows being visible even when close to them
  • clipped the planks inside red 1st spawn
  • improved collision with the corrugated metal near blu spawn
  • added more props near c to make the area less empty
  • added missing clips near c
  • improved environmental light
  • 3d skybox now covers the entire map
  • added shadow_control entity
  • optimized lightmaps
  • optimized visleaves
  • clipped roof near b
  • widened route to a near blu spawn
  • widened the doors to b
  • adjusted pickups
  • optimized brushwork
  • optimized visleaves
  • added simple 3d skybox (just a test)
  • shifted the entire map by 512 x 4096 y
  • fixed spawns not working properly
  • fixed missing player_clip
  • expanded some areas near a
  • optimized brushwork in blu 1st spawn
  • removed water_lod_control (map has no water, useless)