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improved 3d skybox
optimized lightmaps
added some flanks between b and c
fixed misalligned textures
fixed areaportal windows being visible even when close to them
clipped the planks inside red 1st spawn
improved collision with the corrugated metal near blu spawn
added more props near c to make the area less empty
added missing clips near c
improved environmental light
3d skybox now covers the entire map
added shadow_control entity
optimized lightmaps
optimized visleaves
clipped roof near b
widened route to a near blu spawn
widened the doors to b
adjusted pickups
optimized brushwork
optimized visleaves
added simple 3d skybox (just a test)
shifted the entire map by 512 x 4096 y
fixed spawns not working properly
fixed missing player_clip
expanded some areas near a
optimized brushwork in blu 1st spawn
removed water_lod_control (map has no water, useless)