- More detailing work
- Doorways within the intel courtyard had been moved around
- Added a staircase in spawn for the rooftop in the intel area
- Minor layout changes for easier navigation (e.g. jumping obstacles replaced with slopes)
- Buffed health/ammo pickups
- Intel room now has a funny deathpit
- The intel room now takes place outside
- Removed both of the hallways leading into the intel's courtyard
- Added a roof path between spawn's yard and the intel area
- Added a spawn door that leads onto the roof

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- Map went through an artpass
- Minor layout changes in generator room

Detailing at the moment is ruff around the edges, but hopefully the kinks get iron out in future updates.

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Had this version done for a while now, but I've ended up having to deal with other projects of mine. So hopefully now I can focus on trying to pump more updates out with an more moderate pace. Anyways here are some of the changes:

- Added another doorway from mid
- Shutter door from mid is now open
- Intel vents were transfromed into a normal hallway
- Made some minor changes around intel room
- Minor changes in respawn room
- Added lights around mid for the smaller inside parts
- Wood beams are now less thicc
- RespawnWaveTime was changed to 5
- Status of the intel now changes the RespawnWaveTime by 2
- Made the room between mid's lobby and intel more open
- Also added another path in said room
- Added slanted corners in intel room
- Removed most of the water from mid
- Environmental lighting was changed
- minor health/ammo pickup changes
- sewer entrance and one of the shutter doors from mid had been removed
- spawn now has three exits instead of two
- spawn field had been modified
- the room between the intel and mid had been reworked
- intel vents from mid now has two exits
- minor heath/ammo pickup changes