- More detailing work
- Doorways within the intel courtyard had been moved around
- Added a staircase in spawn for the rooftop in the intel area
- Minor layout changes for easier navigation (e.g. jumping obstacles replaced with slopes)
- Buffed health/ammo pickups
- Intel room now has a funny deathpit
- The intel room now takes place outside
- Removed both of the hallways leading into the intel's courtyard
- Added a roof path between spawn's yard and the intel area
- Added a spawn door that leads onto the roof

Attachments

  • ctf_plummet_b2_pic1.jpg
    ctf_plummet_b2_pic1.jpg
    492.7 KB · Views: 127
  • ctf_plummet_b2_pic2.jpg
    ctf_plummet_b2_pic2.jpg
    386.6 KB · Views: 146
  • ctf_plummet_b2_pic2.jpg
    ctf_plummet_b2_pic2.jpg
    386.6 KB · Views: 122
  • ctf_plummet_b2_pic3.jpg
    ctf_plummet_b2_pic3.jpg
    393.7 KB · Views: 128
  • ctf_plummet_b2_pic4.jpg
    ctf_plummet_b2_pic4.jpg
    364.5 KB · Views: 126
  • ctf_plummet_b2_pic5.jpg
    ctf_plummet_b2_pic5.jpg
    597.3 KB · Views: 123
  • ctf_plummet_b2_pic6.jpg
    ctf_plummet_b2_pic6.jpg
    494.4 KB · Views: 128
- Map went through an artpass
- Minor layout changes in generator room

Detailing at the moment is ruff around the edges, but hopefully the kinks get iron out in future updates.

Attachments

  • ctf_plummetb1_pic1.jpg
    ctf_plummetb1_pic1.jpg
    517.1 KB · Views: 151
  • ctf_plummetb1_pic2.jpg
    ctf_plummetb1_pic2.jpg
    382.7 KB · Views: 155
  • ctf_plummetb1_pic3.jpg
    ctf_plummetb1_pic3.jpg
    466.9 KB · Views: 140
  • ctf_plummetb1_pic4.jpg
    ctf_plummetb1_pic4.jpg
    479.7 KB · Views: 156
  • ctf_plummetb1_pic5.jpg
    ctf_plummetb1_pic5.jpg
    389.4 KB · Views: 159
  • ctf_plummetb1_pic6.jpg
    ctf_plummetb1_pic6.jpg
    374.1 KB · Views: 152
  • ctf_plummetb1_pic7.jpg
    ctf_plummetb1_pic7.jpg
    610.2 KB · Views: 150
  • ctf_plummetb1_pic8.jpg
    ctf_plummetb1_pic8.jpg
    193.2 KB · Views: 151
Had this version done for a while now, but I've ended up having to deal with other projects of mine. So hopefully now I can focus on trying to pump more updates out with an more moderate pace. Anyways here are some of the changes:

- Added another doorway from mid
- Shutter door from mid is now open
- Intel vents were transfromed into a normal hallway
- Made some minor changes around intel room
- Minor changes in respawn room
- Added lights around mid for the smaller inside parts
- Wood beams are now less thicc
- RespawnWaveTime was changed to 5
- Status of the intel now changes the RespawnWaveTime by 2
- Made the room between mid's lobby and intel more open
- Also added another path in said room
- Added slanted corners in intel room
- Removed most of the water from mid
- Environmental lighting was changed
- minor health/ammo pickup changes
- sewer entrance and one of the shutter doors from mid had been removed
- spawn now has three exits instead of two
- spawn field had been modified
- the room between the intel and mid had been reworked
- intel vents from mid now has two exits
- minor heath/ammo pickup changes