Gameplay Changes:
  • Added a capture point near the sniper balconies to unlock the team’s forward spawn.
  • Added balconies to the forward spawns.
  • Added a central control point that activates once both teams capture their first objectives:
  • Functions like a KOTH point.
  • While active, carts cannot be pushed manually.
  • The team controlling the point will have their cart pushed automatically.
  • Control point glows with team-colored outlines.
  • Carts stop and swap control based on who owns the point.
  • Reduced cart speed to 120.

Lighting & Visual Improvements:
  • Added cubemaps near airplanes and inside the secret room for better reflections.
  • Set light_environment brightness to 240 185 130 450.
  • Set ambient light to 175 120 100 440.
  • Adjusted sun angle to 360 180 0, pitch to -36.
  • Adjusted tonemap controller low value to 0.75.
  • Adjusted attenuation to 1.1 for more natural falloff.
  • Adjusted sniper balcony and tower lamp brightness for better contrast.
  • Repositioned light_origin entities on railings, stairs, and structural details.
  • Improved sakura tree lighting.
  • Replaced lights in the fountain house and hangar with more fitting fixtures.
  • Removed shadows from stairs, doors, roofs, and select props.

Geometry & Texture Fixes:
  • Added more func_detail brushes to rooftops and hangar edges.
  • Adjusted window textures and aligned pillar tops on the bridge.
  • Centered logos and weblinks; slightly lowered their placement.
  • Improved consistency across RED and BLU structures.
  • Fixed symmetry in the middle building and under the tracks.
  • Fixed misaligned or clipping displacements in the ocean and around rock formations.
  • Replaced incorrect textures in BLU’s fountain house and on planter boxes.

Brush & Optimization Work:
  • Added func_viscluster around the fountain area.
  • Increased height of occluders and refined their placement.
  • Converted spawn roofs into func_brush and disabled shadows.
  • Verified proper use of func_detail across the map.
  • Fixed hint and areaportal brushes for visibility optimization.

Miscellaneous Fixes & Polish:
  • Added clipping to the shelf in the secret room.
  • Added a door to the fountain house.
  • Added 2fort-style computer props to the secret room.
  • Added financial upgrades to the hangars.
  • Moved props in the spawns for better layout flow.
  • Enhanced the fountain house with new props and lighting to emphasize its role.
  • Realigned track segments for improved visual and gameplay flow.
  • Made BLU-side railings brighter and added proper light_origin.
  • Lowered the lava trigger_hurt to match the visual surface.
  • Fixed vertex lighting on screens, computers, and radio towers.
  • Removed nodraw from lamp tops and door frames.
  • Removed vPhysics from decorative props and adjusted their placement.