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Gameplay Changes:
Added a capture point near the sniper balconies to unlock the team’s forward spawn.
Added balconies to the forward spawns.
Added a central control point that activates once both teams capture their first objectives:
Functions like a KOTH point.
While active, carts cannot be pushed manually.
The team controlling the point will have their cart pushed automatically.
Control point glows with team-colored outlines.
Carts stop and swap control based on who owns the point.
Reduced cart speed to 120.
Lighting & Visual Improvements:
Added cubemaps near airplanes and inside the secret room for better reflections.
Set light_environment brightness to 240 185 130 450.
Set ambient light to 175 120 100 440.
Adjusted sun angle to 360 180 0, pitch to -36.
Adjusted tonemap controller low value to 0.75.
Adjusted attenuation to 1.1 for more natural falloff.
Adjusted sniper balcony and tower lamp brightness for better contrast.
Repositioned light_origin entities on railings, stairs, and structural details.
Improved sakura tree lighting.
Replaced lights in the fountain house and hangar with more fitting fixtures.
Removed shadows from stairs, doors, roofs, and select props.
Geometry & Texture Fixes:
Added more func_detail brushes to rooftops and hangar edges.
Adjusted window textures and aligned pillar tops on the bridge.
Centered logos and weblinks; slightly lowered their placement.
Improved consistency across RED and BLU structures.
Fixed symmetry in the middle building and under the tracks.
Fixed misaligned or clipping displacements in the ocean and around rock formations.
Replaced incorrect textures in BLU’s fountain house and on planter boxes.
Brush & Optimization Work:
Added func_viscluster around the fountain area.
Increased height of occluders and refined their placement.
Converted spawn roofs into func_brush and disabled shadows.
Verified proper use of func_detail across the map.
Fixed hint and areaportal brushes for visibility optimization.
Miscellaneous Fixes & Polish:
Added clipping to the shelf in the secret room.
Added a door to the fountain house.
Added 2fort-style computer props to the secret room.
Added financial upgrades to the hangars.
Moved props in the spawns for better layout flow.
Enhanced the fountain house with new props and lighting to emphasize its role.
Realigned track segments for improved visual and gameplay flow.
Made BLU-side railings brighter and added proper light_origin.
Lowered the lava trigger_hurt to match the visual surface.
Fixed vertex lighting on screens, computers, and radio towers.
Removed nodraw from lamp tops and door frames.
Removed vPhysics from decorative props and adjusted their placement.