although i've lost the vmf file, i'm trying to decompile it to continue working on this. After downloading the file i realised that none of the custom stuff was in it so now i'm reuploading b2 with all the stuff packed, (it should be hopefully)
-added some outside detail around the forward spawn and blu side
-added a new wall to add cover to the cart path
-added a new closing door in the spawn buildings to help with attacking
-made a few walls thinner to look better
-removed the respawnroom triggers from the forward spawn areas by the river
sorry this update took so long, i worked on and off and really wanted to detail quit a bit, also had to switch to an older computer because mine if not working

-now in beta
-added a little house for the middle of the map where the payload starts
-added lower level to the factory building
-moved explosive barrels in the storage buildings closer to the windows
-moved the green trucks from upper to lower to give cover to the cart path
-other stuff

please let me know what you think
any ideas are welcomed and bugs you find

-smol
-replaced the sewer area with a small canyon
-removed the acid pit by the white building and replaced with more mines, explosion barrels and a full health kit
-more detail to areas
-added a flanks rout from the high level to the side of the weapon storage building
-replaced some walls with early outside map detail
-other stuff
-changed lighting to something i think fits now (let me know what you think)
-changed the vault door on the fallout bunker to a metal brush
-changed the sandbags on the upper ground to fence
-added cover to big sniper sight lines
-added another exit to the spawn and made the spawn bigger
-removed the route from mid battlements to spawn lobby
-detailed some terrain and buildings
-moved the tank at spawn cap a little
-other stuff
-added a door that opens if your team owns the mid point
-added some stairs at mid
-changed sun spread angle from 5 to 1
-changed gamemode from ctf to tug of war plr using this prefab https://tf2maps.net/downloads/tug-of-war-payload-ynders-edition.2598/
-changed lighting
-added new path from mid building to spawn building
-moved spawn to go to the sewer and to the orange buildings
-added cover for the sewer entrance
-added army truck to high perch to stop long range sight lines
-removed some tanks
-added a window to view the long path in the orange buildings
a11
-added ground texture
-changed lighting
-added a big pipe in the center
-changed mine field health pack from large to medium
-added an acid pit to the sewer and a full health pack
-other stuff that i forget