CTF plr Care Package b2

tug of war payload race map with the frontline theme

  1. JLuka

    JLuka L1: Registered

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    3
    CTF Care Package - reverse capture the flag map with the frontline theme

    Send the enemy team a supply of sabotage in this reverse capture the flag, frontline themed map. (very early wip)
     
  2. YOYOYO

    aa YOYOYO

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    OOH! I love frontline maps. I even tried a failed one myself, so here's my feedback:
    The gamemode is overall confusing, especially wen this happened:
    ctf_care_package_a50001.jpg
    and then I couldn't get the package:
    ctf_care_package_a50002.jpg
    Another thing is, maybe you could make these models dynamic, and animate them: For example, this tank
    ctf_care_package_a50000.jpg
    Here's a boring old valve tutorial for it: https://developer.valvesoftware.com/wiki/Prop_dynamic
    This is a bit random, and could use some more story behind it:
    ctf_care_package_a50006.jpg
    So is this:
    ctf_care_package_a50007.jpg
    Now for some positive feedback!
    I like how these two deal little tics of damage:
    ctf_care_package_a50003.jpg
    ctf_care_package_a50004.jpg
    And this full med pack
    (though a bit extreme, I would use medium) is very well placed In the mine field:
    ctf_care_package_a50005.jpg Overall the layout is pretty good, keep it up.
     
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  3. JLuka

    JLuka L1: Registered

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    thanks for the feedback, most of the stuff like the bomb pit and the toxic waste pit are just place holders for now. i agree with all these ideas.
     
    • Agree Agree x 1
  4. JLuka

    JLuka L1: Registered

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    a11
    -added ground texture
    -changed lighting
    -added a big pipe in the center
    -changed mine field health pack from large to medium
    -added an acid pit to the sewer and a full health pack
    -other stuff that i forget

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  5. YOYOYO

    aa YOYOYO

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    Another round of feed back!
    only one of these are animated:
    ctf_care_package_a110011.jpg
    Remember to pack your map. I already have the frontline assets, so I'm not sure how much is unpacked:
    ctf_care_package_a110012.jpg
    ctf_care_package_a110013.jpg
    Yoyo approves, but on the end, you could add a bit more:
    ctf_care_package_a110015.jpg
    ctf_care_package_a110014.jpg
    ctf_care_package_a110017.jpg
    The overall gameplay is a bit strange and confusing took me a full minute to find out what I was doing) Add 50 more overlays and signs.
    ctf_care_package_a110018.jpg
    Doesn't this vault door thing have hinges?
    ctf_care_package_a110019.jpg
    There yah go! Feedback! YAY!
     
    • Agree Agree x 1
  6. JLuka

    JLuka L1: Registered

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    thanks again, i thought i packed it but i might have forgotten, working on an update with a different gamemode, those errors were chemical containers, as for the tanks, i want some of them to be shut off
     
  7. YOYOYO

    aa YOYOYO

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    I know, I saw some tanks behind half closed doors that should be shut off, but at the spawn, there one with animations, and one without right next to it.It looks weird (In my opinion.)
     
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  8. JLuka

    JLuka L1: Registered

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  9. JLuka

    JLuka L1: Registered

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    anyone know how to change the category from a/d ctf to plr on this site
     
  10. YOYOYO

    aa YOYOYO

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    ooh, I like the change. but the plr barrel cart seems a bit weird in my opinion, even though I get the theme.
     
  11. JLuka

    JLuka L1: Registered

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    thanks, that barrel was just part of the prefab, i have not changed it yet, i'm releasing a small update adding stairs to mid and a door in spawn that opens if you own the mid point
     
  12. JLuka

    JLuka L1: Registered

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  13. JLuka

    JLuka L1: Registered

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    -changed lighting to something i think fits now (let me know what you think)
    -changed the vault door on the fallout bunker to a metal brush
    -changed the sandbags on the upper ground to fence
    -added cover to big sniper sight lines
    -added another exit to the spawn and made the spawn bigger
    -removed the route from mid battlements to spawn lobby
    -detailed some terrain and buildings
    -moved the tank at spawn cap a little
    -other stuff

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  14. JLuka

    JLuka L1: Registered

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    -added a flanks rout from the high level to the side of the weapon storage building
    -replaced some walls with early outside map detail
    -other stuff

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  15. JLuka

    JLuka L1: Registered

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    -replaced the sewer area with a small canyon
    -removed the acid pit by the white building and replaced with more mines, explosion barrels and a full health kit
    -more detail to areas

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  16. YOYOYO

    aa YOYOYO

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    Everything looks pretty cool, but the spawn is kinda weird.
     
    • Agree Agree x 1
  17. JLuka

    JLuka L1: Registered

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    sorry this update took so long, i worked on and off and really wanted to detail quit a bit, also had to switch to an older computer because mine if not working

    -now in beta
    -added a little house for the middle of the map where the payload starts
    -added lower level to the factory building
    -moved explosive barrels in the storage buildings closer to the windows
    -moved the green trucks from upper to lower to give cover to the cart path
    -other stuff

    please let me know what you think
    any ideas are welcomed and bugs you find

    -smol

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  18. JLuka

    JLuka L1: Registered

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    -added some outside detail around the forward spawn and blu side
    -added a new wall to add cover to the cart path
    -added a new closing door in the spawn buildings to help with attacking
    -made a few walls thinner to look better
    -removed the respawnroom triggers from the forward spawn areas by the river

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