CTF plr Care Package a24

tug of war payload race map with the frontline theme

  1. JLuka

    JLuka L1: Registered

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    15
    Positive Ratings:
    2
    CTF Care Package - reverse capture the flag map with the frontline theme

    Send the enemy team a supply of sabotage in this reverse capture the flag, frontline themed map. (very early wip)
     
  2. YOYOYO

    YOYOYO L5: Dapper Member

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    219
    Positive Ratings:
    52
    OOH! I love frontline maps. I even tried a failed one myself, so here's my feedback:
    The gamemode is overall confusing, especially wen this happened:
    ctf_care_package_a50001.jpg
    and then I couldn't get the package:
    ctf_care_package_a50002.jpg
    Another thing is, maybe you could make these models dynamic, and animate them: For example, this tank
    ctf_care_package_a50000.jpg
    Here's a boring old valve tutorial for it: https://developer.valvesoftware.com/wiki/Prop_dynamic
    This is a bit random, and could use some more story behind it:
    ctf_care_package_a50006.jpg
    So is this:
    ctf_care_package_a50007.jpg
    Now for some positive feedback!
    I like how these two deal little tics of damage:
    ctf_care_package_a50003.jpg
    ctf_care_package_a50004.jpg
    And this full med pack
    (though a bit extreme, I would use medium) is very well placed In the mine field:
    ctf_care_package_a50005.jpg Overall the layout is pretty good, keep it up.
     
    • Like Like x 1
  3. JLuka

    JLuka L1: Registered

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    thanks for the feedback, most of the stuff like the bomb pit and the toxic waste pit are just place holders for now. i agree with all these ideas.
     
    • Agree Agree x 1
  4. JLuka

    JLuka L1: Registered

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    a11
    -added ground texture
    -changed lighting
    -added a big pipe in the center
    -changed mine field health pack from large to medium
    -added an acid pit to the sewer and a full health pack
    -other stuff that i forget

    Read the rest of this update entry...
     
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  5. YOYOYO

    YOYOYO L5: Dapper Member

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    Another round of feed back!
    only one of these are animated:
    ctf_care_package_a110011.jpg
    Remember to pack your map. I already have the frontline assets, so I'm not sure how much is unpacked:
    ctf_care_package_a110012.jpg
    ctf_care_package_a110013.jpg
    Yoyo approves, but on the end, you could add a bit more:
    ctf_care_package_a110015.jpg
    ctf_care_package_a110014.jpg
    ctf_care_package_a110017.jpg
    The overall gameplay is a bit strange and confusing took me a full minute to find out what I was doing) Add 50 more overlays and signs.
    ctf_care_package_a110018.jpg
    Doesn't this vault door thing have hinges?
    ctf_care_package_a110019.jpg
    There yah go! Feedback! YAY!
     
    • Agree Agree x 1
  6. JLuka

    JLuka L1: Registered

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    thanks again, i thought i packed it but i might have forgotten, working on an update with a different gamemode, those errors were chemical containers, as for the tanks, i want some of them to be shut off
     
  7. YOYOYO

    YOYOYO L5: Dapper Member

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    52
    I know, I saw some tanks behind half closed doors that should be shut off, but at the spawn, there one with animations, and one without right next to it.It looks weird (In my opinion.)
     
    • Thanks Thanks x 1
  8. JLuka

    JLuka L1: Registered

    Messages:
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    2
  9. JLuka

    JLuka L1: Registered

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    anyone know how to change the category from a/d ctf to plr on this site
     
  10. YOYOYO

    YOYOYO L5: Dapper Member

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    Positive Ratings:
    52
    ooh, I like the change. but the plr barrel cart seems a bit weird in my opinion, even though I get the theme.
     
  11. JLuka

    JLuka L1: Registered

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    thanks, that barrel was just part of the prefab, i have not changed it yet, i'm releasing a small update adding stairs to mid and a door in spawn that opens if you own the mid point
     
  12. JLuka

    JLuka L1: Registered

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  13. JLuka

    JLuka L1: Registered

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    -changed lighting to something i think fits now (let me know what you think)
    -changed the vault door on the fallout bunker to a metal brush
    -changed the sandbags on the upper ground to fence
    -added cover to big sniper sight lines
    -added another exit to the spawn and made the spawn bigger
    -removed the route from mid battlements to spawn lobby
    -detailed some terrain and buildings
    -moved the tank at spawn cap a little
    -other stuff

    Read the rest of this update entry...
     
  14. JLuka

    JLuka L1: Registered

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    -added a flanks rout from the high level to the side of the weapon storage building
    -replaced some walls with early outside map detail
    -other stuff

    Read the rest of this update entry...
     
  15. JLuka

    JLuka L1: Registered

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    -replaced the sewer area with a small canyon
    -removed the acid pit by the white building and replaced with more mines, explosion barrels and a full health kit
    -more detail to areas

    Read the rest of this update entry...
     
  16. YOYOYO

    YOYOYO L5: Dapper Member

    Messages:
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    Positive Ratings:
    52
    Everything looks pretty cool, but the spawn is kinda weird.
     
    • Agree Agree x 1