> Revamped the underworld's art
> > One area might be too dark tho
> Added extra platforms in much of the underworld
> Added respawn forgiveness for when point B is capped
> Added a delay for when Blu has access to point C
> Added textures to visually show where the player will end up from the teleports
> Moved the mid section of point C closer to the start
> Other spawn changes
>Updated the Door transitioning A to B so the cart can keep moving while the door is opening without needing to re-activate the cart
> I hate Touch Open
> Updated setup doors to not get in the way after setup
> Basic Signage added to main world
> Basic cosmetic stuff added to underworld
> Adjusted troublesome path_tracks
> Adjusted various prop collisions, shadows, and types
> >Yes, those light poles are suppose to lack collision rn
> Moved Blu's resupply cabinet
> Adjusted spawn times.
> Up-scaled all doors to match their models
> Up-scaled both of Red's spawns
> Up-scaled Blu's spawn and re-arginine it to be next to the cart
> Redesigned point A's left flank
> > Removed the death pit in this area
> Vertically up scaled point A's right flank
> Added a staircase to the upward edge at point A's right flank
> Increase trigger sizes for both spawn doors and the payload.
> Added some cosmetic props
> The first of many to solve the scaling issue of Point A and C
> Added horizon space for future detailing
> Increased visibility in various areas
> Removed overhead access to blue's spawn
> Increase space in blue's main and red's first spawn
> Fixed teams not changing on a red victory
> Modified Blu spawn to decrease spawn camping
> Extended the start of Point A and C
> Reduced underworld track elevation differences
> Reduced underworld damage back to original amounts
> Overhauled point A and remade point C
> Increased damage taken in the underworld
> Adjusted teleport locations to the underworld