pl_yeswhere _a2b

In a stroke of inspiration at the stroke of midnight came the name "yeswhere".

  1. Tiftid
    fuck I forgot pickup patches

    A single-stage, 3-point Payload map with a wacky, wild cart shape stolen straight from Splatoon.
    Wait a minute... 3 points? Desert theme? Splatoon 3???

    Somehow ended up taking a fair bit of inspiration from Gravelpit despite being a single-stage linear Payload map.

    Oh and I guess there's upside down B emojis and right-side-up kangaroo cutouts
    they. are
    watching yuo

    Shoutouts to @Rexy for making the Kangaroo Cutout and New Rocks Pack
    and @Void for making the Dusk Till Dawn Skyboxes, from which I used sky_fever_01


    1. bluspawn1.jpg
    2. bluspawn2.jpg
    3. a1.jpg
    4. b1.jpg
    5. b2.jpg
    6. c1.jpg

Recent Updates

  1. A2B - More Substantial than A2A
  2. A2A - The Excuse to Retest
  3. A2 - The Good, the Bad and the Ugly

Recent Reviews

  1. Varrick
    Version: _a1a
    Honestly a cool idea, the beginning area has a very "gold rush-ish" feel as its a little cramped getting through that first area and i played it 3 times and started to get a pretty good grasp of the map. from these first couple of playtests with bots, they got stuck on a few areas and on the third cap they kept trying to get into the resupply area, which i assume there is an NPC Clip there and its just the nav mesh acting up as it does quite a bit lmao (i know from experience). Over all i like the feel of the map from the first few playtests. Although my only complaint is that i got stuck like 3 times from the cart pushing me into a prop or the ground and crushing me because of the "cage" around the cart, My only thought would be to raise the top of the cage by like 16 or so units, anything higher seems a bit extreme. Over all very good for its beginning stages, 4.1/5 easily.